Imo all the listed texture painting soft works well only for uniquely UV unwrapped objects like characters and props. And works not that good at all for the environment side of games where materials are tileable, non UV specific and constructed of several detail layers with different texel size + decals + small geometry…
Oh boxes and crates.. story of my life while working on WoW. Your crate and barrel are looking great so far! They still need that last polish pass of highlights and shadows to keep it from appearing flat. I also noticed that you paint a bit unsaturated just like me! So here's my little secret to getting more vibrance and…
ZBrush's Live Boolean + ZModeler. You should have the result you're looking for in a minute literally. Then you retopologize that and bake normal maps if that's your workflow. As you didn't precise which software you're using it's kind of hard to help. Booleans, as far as my experience goes, work amazingly well in ZBrush,…
So you'd rather settle for a mediocre looking pillar that's going to be repeated throughout your scene? Here's the major issue you have - you are not getting the hard edge on the concrete damage. There is no water in here, there is nothing to slowly erode the edges. You need to take the hPolish brush and run it along the…
Faved. Showing some good progress on the busts so far. The Loish piece turned out great, you captured the charm of the original for sure! I feel it starts to fall short around the neck and shoulder, could have used a little more definition like in the concept. As for the Darth Maul girl, she looks good over all, but I feel…
Love the vault door thing, I think that's one of my favourites in this thread (although the dome a few pages back is great too). Really chunky and solid, I also like how the concrete is mirrored without being hugely obvious about it (maybe we need to redefine "the rorshach effect"?) :) The rock stuff is cool too. Very…
Here is my blockout progress and first pass at lighting in Unity:) I definitely struggled with trying to match the camera perspective in the concept (using perspective plotter in blender), but this is my best guess. @Pep_mepla Your blockout looks spot on! I noticed you changed some of the proportions of objects in your…
Hey Rogelio! Been a long time away from critique, and lighting in general, so I'm gonna dip my toes in gently. Now, let's get one thing straight - I love black! Contrast is rad, but there's a bit too much here. I think before you start working with practical sources, it might be to your benefit to establish your…
SNAPSHOT GAMES is looking for experienced TEXTURE ARTIST. We are a video game development studio in Sofia, Bulgaria, founded in 2013, part of Embracer Group. We have released two titles - Phoenix Point and Chaos Reborn. Our latest title, Phoenix Point is a strategy sci-fi game. Now we are expanding our 60+ team in order to…
That's not really an artefact. That's just what you get when projecting normals on a lowpoly mesh. If you want your round edges to be more precise, you have to increase the number of edge loops on your cylinder or whatever, to more closely match the curvature of highpoly. The lower the amount of edge loops, the worse the…