God is the world ending again? For as long as I could remember the world has been ending. It's like a bloody Mozart song, ya think it's over but it just keeps on ending. The solution is simple -stop making more humans. ZPG! or better NPG. Or even much better- http://www.vhemt.org/
@ oXYnary - I'm pretty find-able online as it is, and I guess FaceBook is like painting yourself yellow, run around like a maniac and calling yourself Banana Man. Linked-In was hard. I spent two days on the decision, and all I use it for is work. @ Sandro - Going to indie forums and blogs might be the best way. Kinda like…
sorry for not being clear- the animated snapshot has the most issues, the extrude works better. In these shots, the first is the dupe, the second the extrude. Ignore the weirdness at the base of the extrude version, that was just me not lining the object up properly to start with. The curve for this has translated control…
I recall having kind of the same thought first time I meet one! I also tried picking fights with them on a regular basis :thumbup:. I'd love to have a go at the silth strider! I'm kind of weak at organic modelling/sculpting so it's on my to-do list:poly142: Haha, I remember walking into a random house in Balmora and just…
Ahh excellent. The faces in Oblivion were definitely T3h SUCK. I found that with a heroic amount of adjustment in the character generation phase I could actually make someone halfway realistic/attractive. As for those NPCs... yeesh They used a vast amount of third-party software in that game, no?
Is this a main character? Will the face be the focus for a cinematic in the future? Is it a unique face? Does the face animate? A yes to any one of these would bias toward having a separate face and body page. However it can still be one mesh. Is this a generic NPC? Most likely a distant enemy or have distant interactions…