Nice man, I really like Ryan Lang's stuff as well. Something to be a bit careful about though with his work is that he showcases his personal work a lot and his concept stuff is a bit more hidden. (professional portfolio - http://ryanlangportfolio.blogspot.com/ ) This is pretty common to do with pros who are in the scene…
Hey DeathMethod, I hope you don't mind but I did a quick and dirty 5min paintover that I hope will give you some valuable feedback. Really push the gradient from the place where the tiles meet to the tip of the tile. You already have a gradient, but push it further. You don't want things to be stagnant, always changing in…
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…
He asked a (some might say stupid) question, it was met with some skepticism, he didn't respond well, PC steam-lol'ed right over his sandy vag. He then went to delete his account and found he couldn't so he moved to see if he could get it removed by posting porn. That backfired and PC lol'ed over him again this time…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
Since i've watched the movie Midsommar, i cant stop thinking about it's environment. And im really in the mood to learn more about Unreal Engine, so i tought it would be awesome to recriate the village from the movie in UE4! If you havent watched it, i strongly recommend you to. So i felt a little lost thinking where to…
hi everyone i have a question.How to mirror a specific area while in skin mode.lets say i have a character which is the body is not symmetry but the face is symmetry.i already done skinning the whole body now I'm moving to facial rigging.I'm using Max 2009 by the way.THX.
Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…
There's an animation subforum here. Probably get more targeted replies in there. Would you like me to move this? Most of the studios I've worked with have used Max for their rigs, but that's because they were already using Max for modeling, animating, and exporting too. It's not that easy to switch packages once you've…