[FONT="][FONT="]Hello polycount, the Stargate Modding Group (SGMG) is looking for reinforcements on the 3D artist side of our project called Stargate - Empire at War: Pegasus Chronicles.[/FONT] [/FONT][FONT="] [/FONT][FONT="] [/FONT] We have worked to create a game modification based on the universe of the…
I'm wondering the same thing. I'm trying to see if I can fit MightyBake into a Maya/Modo/Mari/Nuke/Redshift/RenderMan pipeline and workflow. I heard about it from some folks over in the Foundry Mari forums so wanted to give it a look. I want to avoid using Modo's bake system or Mari's conversion nodes to generate normals…
Oye so many! Diablo 3 Battlefield 3 Batman 2 Space Marine Brink TES: V Natural Selection 2 (love what I've seen) SWTOR Rift Planetside Next and of course our first release Kingdoms of Amalur: Reckoning :D Damn... I'm going to be a poor happy bastard.
No, that's not how it works... Did fans of Quake charge out to buy Quake 2 because they were so excited about Nameless Space Marine? Were people chomping at the bit to buy Doom 3 because it had been it had been so long since they last had a chance to play as Other Nameless Space Marine? Are people currently excited to see…
Im ill to with a fever, snap! People do tend to think they are "cool" if they revel in the complete opposite of fashion, but (and im not being a dick here) the same could be said for you in that some people genuinly have personal morals that say they cant like something that every one else thinks is cool NOT because every…
It started to seem to me that shaders codding is one of this "web things" too. For a while we had shaders done after my and other artists requests and ideas , blender nodes constructs, blending modes , what multiply/add to what and in what order and why. Which way to do proper height blend without blur involvement etc. And…
I haven't updated all my work in one application yet, but this image in Maya represents most of it. The rigging, a pose, illumination a most textures from Painter and the skin from Painter and Mari. I am using Mari to compose all textures and to work on the skin, eyes and horns. I am also working the specular maps in Mari…
you're not the only one lol, and ive learned quite a bit from this thread thanks guys, and thank you marine for the maya specific directions im going to have to try it, and mark these examples are phenomenal thank you for putting them together for me :) thanks everyone! i like it that im actually learning :D lol
Can anyone update me/us with some Substance Painter painting over udims beta review?? No one is talking about it. They are supposed to release SP 2020 at some point this year, but already some lucky people are experiencing the beta feature. Does anyone know is this is challenging MARI ? I had to learn Mari Non Commercial…
not taking away any merit for their work, at all... indeed we're talking what was said before was market-wise. and yeah, there is always this cultural shock between most asian games and gamers. many references in eastern games that made it to the western side are not even noticed by gamers, which is sometimes a shame (just…