In my experience, typical man-day rates in India from low-mid-high quality are generally $135 - $175 - $195. China's about the same, except their low-end can go as low as $90 and their high-end averages out around $225. For US individual contractors I generally see $250 - 450\day, but the cream of the crop are usually $500…
jordank95 Sorry , to show any screenshots I have to ask for permissions but my guess it's pretty typical approach when you do something of macro scale. Buildings for example with unique uv for AO and blend masks , while having repeating base materials . Splat sharers for terrains etc. And decals for wall signatures , small…
Hey Yourname942, I was able to finish up an image for you. Hopefully this answers (B) and (C) for you. As for (A): If you'd like, you can absolutely extend your geo past the bake plane like i showed in the picture above and simply have all of your bevels tile infinitely. The reason I like to have these bevels on the end…
Hi Here is an updated list, I hope it helps or is of interest. A Productions http://aproductions.co.uk/ Absolutely Cuckoo: http://www.absolutelycuckoo.com/ A Man & Ink: http://www.amanandink.com/ Am Bocsa Ltd: http://www.ambocsa.co.uk/enghom.html Animade TV http://animade.tv Animation Monster…
Any news on the "mark as read" feature? Also, a feature that allows us to browse threads via images would be nice. Like this: http://daid.eu/~daid/tigsource_pics/ @Gheromo, yeah, i had that problem too. I ended up using a custom CSS on top of Polycount's using Stylish: https://addons.mozilla.org/en-US/firefox/addon/stylish…
I'm trying out some stuff with the legs too and the tail is going to be a hard one. Maybe have to add a bone or two for the tail. Have no clue about animation so that will interesting :D I don't think will be able to use this type of crocodile legs, will probably be more like a Triceratops legs in the end. The mouth on the…
When you are working with any shader combined with the textures for material definition, you really need to make a decision; what is the ultimate output goal? What I mean by this is your final presentation. Is it going to be in an engine or offline renderer? Creating textures for material definition in one engine/shader…
Hi there tigerheart! Interesting thread. It's been long time since I've touched something similar, but here it goes. There are some points to consider and obvious omissions in you script seen in last image you posted: 1. I don't see the script even working; there is no copy made for the other side. 2. There are no bone…
It was a long part of the project, but the HP is finally at a finished state. A lot of pieces that never made the cut. I'm happy with the flow of the topology. I kept the sweeper pretty simple in the end, since I needed it to retract within the car. A closer pic of the engine. .. And yes,, those are rockets.🤣
If you end up getting manga studio, just be aware you probably wont be able to upgrade anymore. Its a rebranding of a japanese product, which is finally being localized by the original developers instead of smithmicro. From what I read, what you see now from smith micro will be the last of the manga studio as everything…