Fantastic! Looking into making a modular set myself, just to help me in the future. Only piece of feedback I can think of is the possibility of adding in some wear and tear decals. Might help bring more life to the scene!
This is really coming along great. The decals are helping to sell the scale within the scene. Are your metals set to metallic in the shader? They are currently looking more like plastic. Make sure you've got some reflection probes in there too!
Update: Did a bit more work on the base layer of the metal trim, tried adding some subtle brown/light blue into the texture. Looking for feedback and suggestions, I'm thinking about starting on the scratches and other decal soon
I'd try to make as much of the parks ramps and rails modular as possible, but then add decals and shift some uv's over. Or you could try to do something like this in places for fun http://boards.polycount.net/showthread.php?t=68089.
I added simple color pass for an objects and basic diffuse texture for walls. There will be a lot of decals on the walls - dirt, old paint etc. Also the light is more atmospheric now, I hope. What do you think?
Mostly tiling textures, in your example the things that don't tile, are the barrels, though the barrel is reused. The beige cylinder on the left side, and the foliage. The tre trunks do tile though. Most of the variation work is done with lighting and decals.
Almost forgot, this is huge for environment artists, the ability to add decals with a blending mode / transparency. For example, when using alpha cards with grime so that it blends into the wall instead of sticking out like a sore thumb with alpha test.
really really like the loose shingles, those are oft overlooked. It does come off as very monochrome though, maybe change the wood a bit, and add some thing like decals, or coloured items around th building?
It is a cool idea...I have a friend who worked on something like this when he was graduating last year... Are we gonna have some decals/markings on the exoskeleton ? Personally the overall green seems kind of plain to me.
This is steampunk-alicious. Great shapes and details and I love the blueprints as well. I think it'd be really cool to see some colour map variants - camouflage, brass with crudely painted decals etc. Really great work!