That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
I would model the intersections beforehand, and then create the roads with modeling a section and extruding it along a spline (which you can create on top of your plane mesh as reference), connecting your roads to your intersections should require a simple bridge at that moment.
@maxim3d You're welcome ! On navigation : honestly this video showing the spacemouse/spacenavigator in action is a reminder that even though these devices definitely have some uses for presentation and can be a decent input device for people not used to Maya-style KB and mouse, it really isn't a time saver at all. I find…
Ukuza is looking to bring on a few founding team members for our game studio to build out our 3D pipeline and begin working on an unreleased game concept. We are currently looking for 3D Character Artists, 3D Environment Artists, and 3D animators to begin working on a new game concept. The team will be working through the…