0 - in 3Ds Max, which is "Render to Texture" this usually happens when I'm trying to type numbers and wherever I tried to type the numbers lost the focus because no reason and I use mouse click to confirm the entered value which will most of the time cause Max to crash on a heavy scene and if it doesn't it usually takes…
Not going to lie.. I have directly imported that obj model after i exported it... then reexported the imported version. Usually OBJ is the end all be all to cleaning up a model.. yet the problem persists.. this is why i am thinking mayas turtle renderer might be the issue. Turtle is what i use to generate normals and…
It's a pretty common naming cov. Usually the location or the level it was used in is there at the start so people know where it belongs and you can easily sort by it's location in long lists Map_Type_Desc_Number so A) Horse Chase Map B) It's a Rock C) It's a Layered type of Rock which is Medium in Size D) It's the First…
I've noticed when a single shader has too many textures (like 3 or more usually) it will stop updating. I usually do what unstoppablex recommends or I'll click the little lock symbol (should be to the right of Ambient and Diffuse). I might also toggle hardware shading (the little checker-box to show it up in viewport). All…
Not at all, why would you even consider connecting that? Less players = a weapon that can only fire one shot at a time is less effective? Snipers are brutal, especially if they're comfortable switching to pistol or shotgun in close range. Usually the decent snipers are in the first couple spots of their team's…
For me I usually go this route, keep in mind these are rough estimates 1-2 hours looking up reference and inspiration for a mood board 1 hour thumbnailing/silhouettes. just really quick sketches. 1-3 hours picking best couple thumbnails and refining them a bit more/ 1-3 pick final and refine it as far as you want/need to.…
http://en.wikipedia.org/wiki/Normal_mapping "In 3D computer graphics, normal mapping is an application of the technique known as bump mapping. While bump mapping perturbs the existing normal (the way the surface is facing) of a model, normal mapping replaces the normal entirely. Like bump mapping, it is used to add details…
I don't use zbrush as much anymore, but to my knowledge zbrush also has historically done this when you hide part of your mesh and save with multiple subtools. There's usually a way to counterscale it in the Export settings from zbrush. - other subtools are rescaled based on the size of the base subtool... or hte other way…
I have a similar situation at the moment also mate. As for my remedy, I usually find a night or two to skip sleep (most of it anyway) and just bust ass on whatever I can at the time. I plan it out while I'm at work, or on the drive home. The next day at work is usually a pain, but there is at least some progress. My…
Wait. Okay, so we both pay 12 units of our native currency for a T-shirt. After conversion you guys are paying double the usual amount for a shirt. Over here I am paying triple the amount I would usually pay for a shirt. [Not that I am complaining, Admins, I love supporting the site] So I still think it costs Americans…