http://dyslexiavictoria.wordpress.com/2011/01/28/atten-dyslexics-fi-yuo-cna-raed-tihs-yuo-hvae-a-sgtrane-mnid-too/ "i cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno’t mtaetr in waht oerdr the ltteres in…
@huffer - Thanks for the tips. I think I'll try some baking in 3ds max to see if I can get similar quality while speeding things up a bit. With some of the improvements to my workflow I spent a couple hours modeling a NES. I still need to model in the front controller ports, but I can feel my workflow is a lot faster with…
hehe title? my name? yea i thought so... does its exoticness catch eyes? or deter them? [lol] no i just wanted it to be my real name rather than my alias... more professional? i dunno.... thanks for posting guys... new works comin'!! okay, this was another quickie... though now i realize i shoudlnt be doing quickies.....…
Haven't learned it much but zbrush has that cloth sim, its wonky for me but that is only because i am face-rolling(equivalent of smashing keyboard with head) into it without reading the doc. I am also interested in anything fun, i think they changed the interface "controls" in MD 9.5 or so and its just a nightmare overall…
I'd say that you're focusing on the wrong fundamentals if you're saying you mainly want to get the mesh right for rigging. Right now the anatomy is very confusing and the poly distribution even more so. You should focus on building up a solid form before going apeshit with the polycount just so that you can get up to…
Hey guys, thanks alot for the tips! With all the Zbrush suggestions, I think I might take that route and see how things turn out. Rhino: Thanks for the tip, with what you said I think I'll try to see what I can get done in Zbrush, and if that fails then I'll move it over to 3DSmax for subd. East: I love you're sculpting! I…
@Asmuel: wow! great eyes! but non, i just referenced the topology. i'm glad i got it that close! yay! And thanks for the tip about rotating the legs a bit further back. i thought something was looking weird. As for modelling everything disconnected, this is what i've done till now: torso, arms, cloak are one element.…
Well, here's a lot of critique in no coherent flow :> The design overall doesn't feel very sharp like a PA weapon. I think you went into make the small detail like the symbols way too early until your overall shape was solid. The blade doesn't feel like a blade, and it would help you a ton to get in the habit of using…
From what I can see (on my tiny phone screen) the barrel cylinders are about 16 sides around, and the very tips of the barrels that look so smooth are likely a separate piece of geo either with more sides and a texture baked from the high poly, or even maybe just a flat plane with the baked tip applied to it and the…
tits tits tits. it isnt hard making u think of that. u think of it all day. jesus. :P no yes no ... actually yes. no. errr dali inspired me. he has some cock shapes hovering behind chicks and things like that. and yea i hear this from time to time. and rooster. yea lines are not precise in this one. cuz i didnt do this one…