couple small things in addition, the first death clip is played twice but from two different angles. at first glance one gets the impression they are two different animations, It may come across as trying to pass one animation as two different ones. same with the kick and sword attack. Those would be good places to start…
This is my model so far - it's completely unoptimized so far, I'm just wondering if anyone has any suggestions about the general shape of it so far? Also, does anyone have any suggestions for the colour scheme? I intended for it to be a sword for Kunkka, based on his lore it's a memento sword from a fight with a demon…
Your model and that last image are really heckin' dope! I like it :D Also, I personally agree with @Magihat 's input, and like his edit a bit more; the focal point of the shot is the sword, which I felt looked a bit cooler. I understand if you were going for something different, and that's totally okay. I do feel if you'd…
Update. Some works that I made during some spare time for own indie game. End-game gear design. Each weapon relates to different class: Axe - Warrior Dagger - Assassin Staff - White Mage Bow - Hunter Sword, Shield and Armor Set - Knight Each weapon relates to different element: Axe - Fire Dagger - Dark Sword - Lightning…
Well that's why I tried to take a little more time instead of being terse with my 2nd post. I'm very excited by the footage I have seen of Assasins Creed for instance, have you downloaded from on the 360's bringing it home section yet? It's being made by the same people that made prince of persia and reeks of the same…
Thanks! It did look a bit on the flimsy side, so I decided to tone things down a little on the sword. I'm struggling to find a balance between making the sword look worn to the point it's useless and not making it look structurally unstable. Taking things slow and frequently referencing the default scimitar model for the…
Eh, no Paco, heavily triangulated geospheres are in fact much more efficient than quad-based spheres. I agree with pixelb. Optimization could use a bunch of work. You've got too many polies in the handles of the sword and spear and the hilt of the sword and the ring of the spear don't need as many sides. They've got more…
Because this is not a game. Also is not the game I want to do, as I said in the video and in the text. This is what I have learned to do with UDK in a year, so there are swords and rifles, horses and cars, etc. I have tried to do several common things in the games only for learning. I wanted to learn to code a firearm, I…
Welcome to polycount :) ! I am a concept artist as well so nice to meet you (grab hands! I like your second sword~ with that colourwise, i think it would be good for WK maybe~ and as above suggestion; yes it does look a bit busy BUT i believe that you can refine it easily. when you look at that sword in small scale, you…
Thought i'd just finish the doom sword before i try making a set concept, hope fully the stone texture is abit more clear now something i need to work on :( . And plz take a vote on which hero u think needs an armor set most and this time i should spend a little more care designing it unlike my bounty hunter set :) .…