If you're talking about seams in your normal map or ambient occlusion, that's more of an error in your bake. If you're talking about seams while you're texturing him in photoshop or something, that can be solved in a couple different ways. 1. avoid painting near seams. By putting your uv seams in places where you won't…
I have one, got one from work since they had a few lying around. It's cool for how easy the finger stuff works, but there's a few flaws that really bother me: -To zoom out when I'm doing 3D, I need to switch from resting my pen hand on the tablet, to doing the scale movement with 2 fingers. That means lifting right hand…
Can i take a bit more of your time, Klunk? As i said i am not very experienced and while i can probably find a shaders and maps you mentioned i more interested in certain values you have used (as well as light sources and environment settings if any). Please post some screenshots with these if possible. And by hand…
Checked back on this link provided by Eric- https://forums.autodesk.com/t5/3ds-max-forum/viewport-canvas-display-disparity-maybe-gamma-issue/m-p/6244836#M112797 Seems there is a workaround now for the gamma problem with VC. Manually saving it out solves the issue which brings me to another issue I just noticed. Whenever I…
You can write a game using SDL, making a Linux port is trivial after that. That's what Epic did for the UT200x games. Maya is available for Linux, we just need to bug Adobe enough to get a Linux Photoshop. I mean, there's Mac Photoshop and Mac OSX is a Unix derivative so the difference shouldn't be that big. If they geared…
Hi Georgian, I bought your "real-time hair tutorial" a few weeks ago and am having a bit of trouble following along. This is not because of the background music as others have mentioned. I dont mind the music at all but the speed at which you go go through certain steps makes it difficult to follow or understand what you…
I've been using Gimp for about a year now, after years of using Photoshop. I had no problems getting used to Gimp's user interface, and generally was able to learn it rather quickly. I have not done any 2D painting in it, just typical image editing and adding details to my 3D renders. Overall Gimp works well. It's more…
hmmmmm I dont know why this was posted in Pimping and Previewing. I could have sworn it was in Technical Talk when I posted. If it could be moved that would be great. Anyway to futher add to the odditys to this problems I did a few more tests and it seems that it only adds the odd brown color to my greys in photoshop and…
CE3 SB allows us to import texture tiles into the game that are placed down directly onto the terrain. So I have taken a height map which is 512 X 512 pixels and then put together in photoshop the texture for the terrain surface which is much larger than the height map at 8192 X 8192 pixels. The reason for doing this in…
I rarely use Zbrush nowadays and it started to fade away from my memory but as far as I remember the wrap mode works only on square planes. And I hardly ever had square shaped textures for anything tile-able. I usually just made 2.5d copy , wrapped it 50%, captured textures. Then displaced it to a new plane. Lately it's…