Imagine you have a low poly sphere. You detach half of it, so you have 2 objects. You get the nasty hard edge where it's cutted off. With this script you can average the vertex normals on both object so the sphere looks "intact". I use this on terrain meshes for instance. Wanted to use this scirpt this very day, but the…
~ I really don't think that would have had to have happened if they didn't put ALL their eggs into that Fortress game. When studios do that, they are literally at the mercy of the publisher. Whereas movie titles are more likely to come out, and you can still split up your studio to work on other things. So if a publisher…
Pick a reference photo, trace, do your character design. It has been said "Don't prove that you can't draw" by merciful hiring managers :P. Also if you wish to dip into shading, then I forbid you to do so until you get some anatomical references! So far I can't say much about the design itself, keep going; give her some…
I meant Duane Reade of course :) Not douche haha! Actually, some places had pancakes... But they were served with blueberries and walnuts. I want it with siryp and butter. @kwakkie I recommend you to visit Forbidden Planet. It's a big comic book store and it's quite interesting even if you aren't really interested in…
If it irritates people so, allow me to apologise for any offense I may have caused you in the past, via shoddy spelling and dubious grammar. Had I known that people took such things so deeply to heart I would perhaps have taken the extra effort to check and recheck my posts for errors. I shall endeavour to do so in future.…
ah, the famous "no calibration" approach. :D what looks cool on one monitor might not be so hot on the next one. double points if that's the AD's screen and the skin tones are now officially off. i think color management makes sense for consistency within production - final output is totally at the mercy of the consumer's…
Maybe someone will chime in with more exact info but in the meantime here is an old post from a previous answer. With all character bakes the model pose is ideal for baking textures. In this case you could probably curl the arm backwards to expose more room around the suckers. This means when the tentacle is at a relaxed…
Hey guys, I just put out a small update to version 1.01 on the website. This version has also been made for Maya 2009 and Maya 2010 x64.. x86 versions will be coming soon. I have not tested this with 2009 and 2010.. so any feedback is welcome! Release Notes: * Got rid of custom node for merge vertices (older scenes with…
I had trouble with this kind of stuff not long ago as well. The thing is, it only seems complicated because you haven't done it yet. Once you make a quick plan and just start testing things out, it becomes quite clear. So, you can export each thing as a separate object, and bake it. Then you get your baked maps. Then you…
Their pivot allows to rotate around it only, not scale. And I didn't mean just snapping it to a corner handle. I meant a way when you could put it to a specific detail in your texture , a beginning of a crack for example and precisely scale so the crack end would match another detail. Irrelevant to actual layer gizmo…