I was tasked with creating 6 tilable textures. 3 SciFi and 3 hand painted ones. Firstly the hand painted ones. Stone Floor Lava Grass The Sci Fi Textures Floor Corridor Wall Another Floor Looking back I need to improve on the Sci Fi textures I need to look at more reference. I feel that the hand painted textures worked out…
Hi Peeps Quick Post here on the latest hobby project i am working on. After the modelling the Ultra Modern Challenger 2 Theater Entry Specification i decided to do a 3D model of where it all began, and i intended it to be my very own, personal tribute to the Centenery of the Great War, the Mark IV Tank. Still doing the…
This is brilliant. I think the weakest part is the face. When it's opened, displaying the throne, it looks really cool. However, closed, I think it's lacking, or off mark. It has a bondage feel or a gas mask, neither of which really fit the theme.
as Noren says.. if you want any texture to be independent from another you need different UVs - eg. by using a second UV set, creating them in your shader or a combination of existing UVs and some maths personally - I'd tile an asphalt texture set in world space and blend it with the unique normals using some masks or…
Hey guys! this is my first. So for school, we are modeling an existing character and I chose to do the Mass Production Evas. This is roughly my 5th day with Blender so I'm incredibly new to it. So I would like the opinions on some of the more experienced members. I'll keep regularly updating my progress. Reference…
Hello minifloppy ! I've been using your plugin for some month now, and it's awesome ! But I have some issues when one of the group I use to export has a layer mask, the affected channels get completely crazy on the final image ! I use the group mask in order to mask out non used pixels of the uv layout, so I can quickly…
Sorry can't help you with a shader, just wondering why your using a texture based mask rather than a vertex color based mask? It seems like if this was a level we're talking about then you'd end up with another giant texture perhaps the same size as a fully unique lightmap. A question to those in the know: what would be…
Thanks for comment. I am also a fan of Ma.k, and this model I did on the basis of a plastic model. To the pilot I brought some of my elements, for example - a piece of uniform. Armor is not completed with all the details, I will add them on the maps. I have a couple of plastic Ma.k models, I really like their shapes,…
The mask, in this case, could be an SSS mask to dictate where the shader applies a sub-surface effect. Or a facial hair mask/etc. If the diffuse texture had an alpha channel(which it wouldn't for this purpose as it would destroy mipping) then it wouldn't be masking inside the bounds of the texture but, around it. If that…
Ok on to the good stuff. Most of the wires and pipes in this scene are made with splines. Tiling Materials: With all the tiling workflows that are emerging, and programs like Substance and Quixel that let you make awesome looking materials I figured it was time to try one out. I have found many pros, and cons for this…