If you look at the reference, you can see that every step is very fast, you need to be quick on your feet in MMA, boxing or other martials arts. Right now the feet in your anim are slow, linear and they slide around. A good idea is to place key poses when there's contact with the ground, if you nail the steps to the ground…
Yeah, but I meant you could work it all out - the speeds of the rotations - and export each gear as a separate object with it's own animation (so that each object has only the frames required for a complete rotation). Otherwise they end up being several hundred frames long as you wait for all of the rotations of different…
Yeah this is a classic issue commonly known as "IK pop". You can try sticking his COG control into a layer and lowering it down on the frame where his leg is all the way extended so that it's not quite extended anymore, then bake it back down. Failing that, you might try to "frame-fuck" it, i.e. fix and smooth out the…
1.Create a plane alittle bit over the bed/box (add lots of segments) then right click on it, and convert it to Editable Poly > go to helper and create ''Dummy'' using AutoGrind create the dummy at corner of plane (Plane will be the cloth, just so you know, you probebly do know that) and move the dummy so that the corner of…