I'm working on a project that shows off a great deal of terrain. Because of this, I feel it is in my best interest to purchase a procedural terrain generator. The highest quality I have found has been by World Machine. However, if I purchase World Machine - I will need to also purchase a Unity Plugin so that I can use a…
Hi. I am making a camera lens and i just cant wrap my head around what is the best way to add the text on a cylindrical shape like a lens for example.I can straighten UV islands in blender no problem but ive no idea how to actually add them in substance. The only way i can see myself doing that is to manually stamp each…
hey Rogue. I think you're getting too caught up on fleshing out details before you have a basic concept laid down. Also, you're extrapolating too directly from your source material-- try abstracting the concept a little more. Also, there's nothing really original about this piece. Right now it just looks like a cyberdemon…
Modo is a great modeling tool. Hard to beat it for mechanical and environment work, especially now with MeshFusion. For hard-surface stuff it is really awesome. It is an extremely capable poly/sub-d modeler. However, as others in this thread have stated, there are still some lingering disappointments/frustrations and I…
Won't they just look like asset flips? I'm not talking from experience or whatever here, but I feel like art directors or whatever they call that kind of thing from studio to studio or team to team, are probably very fitting into that phrase about "if you do it right, they won't notice you did anything". If you don't have…
Hey guys. Any local PC people in Boston that would like to go to PAX East? We'll need help in our booth with doing simple things like taking photos and video of people playing our game, handing out marketing material, etc. In turn, we'll give you a free pass for the weekend. I would ask for help all 3 days. Not all day,…
I've got a character wearing basketball shorts and a jersey, the clothing's topology is different than the character underneath. What would be the best approach for weighting the clothes so they don't crash with the character. And is Maya cloth worth investigating. This is not for a game it's for an animated sequence. I…
Hey peeps, I'm trying to improve my workflow for creating hair. I'm going for something similar to this : I've tried various approaches, but they all seem a little long-winded. Currently, the best method I've found is to create a poly hair strip and use a simple curve as a wire deformer. This works fine when the hair runs…
What are the best practices for working with height maps in Substance Designer and Painter? For instance if I'm making a clutter substance that adds bullet casings onto a base floor material, what should the height range on the casings be? What about the floor? Should black be considered "neutral", and grey/white are "up",…
^ Also with those images you collect circle the ones you like best out of them and let the artist work them out and create some sketch ideas for you and you pick what you like best and you will get close to what you wanted in the end.