I really love this, best looking game this year imo. It's so rare to see a game that oozes this much style AND has the quality and execution of a talented AAA team, mad respect!
Even though I don't completly buy that breakdown, it is interesting to note that given that chart a brand new AAA title on Valve's Steam should cost about $32 which it doesn't
https://blenderartists.org/t/ubisoft-aaa-not-ubi-anim-studios-moving-to-blender/1187434 TBH in all intents and purposes, definitely a positive sign of things too come in the realtime space.
You don't expect to get a job as modeler with this crap-o-folio, right? Nobody will take you seriously without some AAA guns. (I wonder what he's up to...)
when u say "want more? we're still assembling the krakow team" does it mean that there are chances also for those without all those AAA in their cv yet ? °-° just asking :)
Scrap everything, make a new prop to focus on, and don't stop until you reach the quality you'd see get shipped in a AAA game. i.e. https://www.artstation.com/artwork/ZxkkX
Besterest idea: Keep using blender, become a fantastic artist and then get a job at a AAA game studio that probably wont care what you used as long as you learn their pipeline.
Finished the interior. Let me know what you think. I want this to be AAA quality, I just don't think I'm there yet.. I'll be blocking out the weapons next.
There is certainly plenty of opportunity for fraud and corruption, but there is also the potential to reduce risk. If it works, that means it might be easier to get a AAA budget together to make games that arnt and endless string of sequels.
There's a bit more involved to create a AAA game than throwing some assets together. As a lone wolf you may be lucky to finish your project at all ^^ But i can definitely recommend to learn some programming. It changes the view at the whole :)