1. any wylam ale http://www.wylambrew.co.uk/ 2. flensburger http://www.flens.de/ 3. hard to narrow it down to 3.. deuchars ipa/cale 80 http://www.caledonian-brewery.co.uk/home.php edit: i give a nod to budvar
Here's a quick pic of the normalmapped lowpoly with a color and specular map, just to see what it will look like with a texture. This is not not NOT the final texture or spec, as it's just a test! Mostly posting to prevent thread death. The normal is about 80% finished.
aint got shit on san antonio, texas the other day, it flooded, people died, school cancelled, like 40 or 50 degrees outside next day, 80 degrees outside hot and humid as fuck i hate it
The film made a $260 million loss - which is quite frankly absurd. Whoever game a film a $350 million budget needs their head on a chopping block, because in order to break even, that means around 80 million people need to go and watch it...
Hey guys, thanks for the continued feedback. I'd love to get back into Unreal and do some more compositions with these assets in the future. In the meantime, here's a link to the 80lv article and some breakdowns. https://80.lv/articles/creating-mossy-swamplands-in-ue4/
Similar to Arrimus 3D, you can check out tutorials by Warren Marshall and Musashidan. ChamferZone also has some helpful tutorials. Advanced Tiling Techniques by Alex Senechal. Learned a lot from this. There's also a ton of hidden gems in 80 level.
Thanks. There are certainly several things that took over a week, I don't want to overstate things. That is about 80% of the work I did for them and it was done over 11 months working 9-5 hours and normal person amounts of vacation time.
An article I did on my Rome: Church of Sant'Ivo scene with 80 Level. Discussed a few concepts ranging from blockout, modular assembly, lighting, post process, composition and more. Original Article Here: Complex Modular Architecture Environment in UE4
I either draw the linework in a subtle colour similar to the background, or if it's high contrast linework I put a 80% opacity layer over the top to dampen it down. tend to start with midtones, then go darker, then go lighter, painting over the top of it all
What is the point of this? Shelve the models so we can see a new movie starring Jolie and Hopkins in 100 years? Why not just have real people in this movie? So incredibly stupid and excessive. We're in the 80's of CG here folks.