Well, when I got the test to enter Gameloft they did require the files, but it was clearly a model they weren't going to use anywhere and the test itself was definitely doable on the time provided (a 6500 tri model in 10 days, no big deal).
Ace-angel - unless they have substantially more than £65k in reality, then they're not bidding. They're already out of the running for the auction. Wonder when they're going to tell the backers.
I came here when I was already a Senior so I can't speak for certain. But 30-35k as entry level seems to be pretty standard. Juniors go as high as $50k. Intermediates go from 50-65k Seniors/Leads start around 65k and go as high as they are valuable (A few senior character artists around town were pushing $160k, but they…
I wouldn't mind if they had a consistent number for each slot, for every hero. Example, every head item for all heroes is 650. Or something like that. Just finding a good 'average' spec for slots, rather than different per hero. That would make this whole issue easier to fix.
Really like the fur you have going so far. Careful you don't over do it with shapes that won't translate into your 6500 budget. Also watch the butterfly effect you've got currently on the back of the fur belt. It's probably unavoidable, but it could be less apparent.
Agreed. If other forms of media had taught us anything it is that periods of creativity and innovation are followed by periods of stagnation and terrible band reunions. Customers are not stupid and eventually will get tired of being fed the same thing over and over again. Though I'm not too happy with the number of…
From this http://www.cartoonbrew.com/tools/real-time-rendering-changing-vfx-animation-production-153091.html - if anything Vray is going to be ever more popular. You seem to have a personal issue with the software from how you come across. Additionally, bear in mind that Vray is a one off cost. Suitable for a studio that…
Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…