And this month we get the smaller number of votes, 1300 i see some guys polycount guys loosing the interest, should we do this next month and have a break on next one? btw the winners Invoker 222 votes Kunkka 171 votes Tidehunter 135 votes Morphing 132 votes Natures Prophet 100 votes i really like the suggestion to change…
Thank to Pleasure and Eric Ramberg for the chance to be a part of this great contest- here's my entry. For a better understanding why I'm using these materials Product informations - this a portable tea can for grenade design fans - you can wear it with the ring or bar on your belt - be always informed how much is inside…
James Haywood posted this on the Autodesk board awhile back: "If you don't want it to distort while you're rotating you can change the Render Width and Render Height numbers in the Options window. The actual numbers don't matter as much as the ratio. For example, if you have a 1024x512 texture map, change the Render Height…
Just found that when I took screenshot, I didn't plug in spec color. Geez. Look very good now with spec color map. Just search modwiki, start specular map from normal map. the link is down for now, http://www.modwiki.net/wiki/Start_a_Specular_map_with_a_Normal_map, basically copy red and green channels (adjust level to…
[ QUOTE ] Of course, this does nothing to explain what happened to the real flight 11 and flight 175. [/ QUOTE ] Obviously the movie Millenium was a documentary, not fiction. They've been brought forward in time to help replenish the Earth's rapidly declining population. We should have suspected this from the beginning!…
http://img44.imageshack.us/img44/174/render5j.jpg http://img39.imageshack.us/img39/2815/render2z.jpg I did this hand painted generator modular model piece a while ago, look at the pictures above. I wanted to show you how faking in depth by painting in the shadows can be quite convincing. Saw your edit, looks 10x better.…
link to fullres image : http://orig08.deviantart.net/7394/f/2015/179/6/5/bark_texture_pack_by_thebugaj-d8z2ubo.jpg I'd like to share with you guys, my tree bark textures, I'm curious to hear your critiques and opinions. 11 Tree bark texture tiles, diffuse and heightmap scanned using magic of Photogrammetry, tweaked in…
Hey guys, I have this level I'm building as part of uni project, it's due next week so I'd really appreciate any help! I'm having an issue of different lighting, or seams between floor pieces Here are pics to better explain what's going on I made a second UV channel for each of the pieces, the small tiles have resolution…
Hy Guys, I have completed this little robot and I want it to show you and hear if you have any comments on him. In total this robot has 4712 triangles. Its a little high poly but when making this robot I knew he would be seen up close. Used texture for this robot are: 1 x 1024 diffuse with a specular in the alpha. 1 x 1024…
I made a few model but i'm stuck on rigging as I dnt know much from this field. Is there any tutorials on how to rig a low poly model. The models are like these.. http://i53.tinypic.com/u644j.jpg http://fc09.deviantart.net/fs71/f/2011/176/0/1/ironman_by_againsthelaw-d3jyyan.png Is there any tutorial with just basics points…