[ QUOTE ] I'm not a scripter, I don't know the toggle code, but I took the output from the Listener and made this in 10 seconds or so. <font class="small">Code:</font><hr /><pre> macroScript blackSilhouette category:"MAX Script Tools" toolTip:"Sets the Global Lighting Tint to black" ( actionMan.executeAction 0 "40029"…
[ QUOTE ] I'm assuming at this point the reason is that I'm running Maya 5 and these files will only work with Maya 6 (full version or PLE). [/ QUOTE ] Can't use PLE, has to be full version of Maya. When you open the ASCII file with Wordpad or some text editor, this what it looks like: <font class="small">Code:</font><hr…
@michaelarby glad it was solved, i tend to give a crap about people not being "robbed", so if you could now remove your work from the post since this is solved can eliminate some predatory person/s from claiming the piece and using it for their own means and profit. I'd like a script if possible where this would be done…
"Better latter than never". ;) Because the bench is harvestable, so their interactive interface is covering the one of the ammo box. Can harvest first (for recover some wood pieces) or using the Safehouse Customization mode, move the bench for aside, to be able to pick the ammo.
The infiltration into twitch advertisements for WAR was an eye opener few years back, them tucking their tails and running off after being exposed was very telling. Than come to find out C.O.D. franchise is basically doing just that, its like a physiological operation in the open to get people who crave to do these things…
Hmm, perhaps I should ask this in the existing LT thread... But since I already asked, here I go again: Do you know of any videos that picture the workflow of getting the shader compounds into UDK or Unity? I'm no coder, so I need detailed instructions on getting that kind of thing to work. Plus I'm really curious how…
Yeah, the strong underlighting creates a really cool effect. I was inspired by The Abyss, which has a similar lighting on the Deep Core platform, but my version ended up pretty subtle to draw more attention to the workbench, but I now realize I may have over corrected. I have a caustic effect on the moonpool light that I…
About The Studio: 2 Old Men Studios is a passionate team that is always looking to bring in quality new talent. Despite the studios name there are far more than 2 members and none of us would class ourselves as old. We are however a studio, so we at least tick one of the boxes of our name. The goal of 2 Old Men Studios…
I'm coming from 3ds Max where I'm used to pressing a keybind (CTRL-R) to enter Orbit mode (rotate around selection), in which left click and drag rotates the view and right click exits the mode. My question is, is there a way (settings or otherwise) I can get Blender to do the same -- basically toggling rotate on/off…