If you decide to go with Unity it's relatively easy to setup most of the coding. Here's an example project http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial
Have a look at this tutorial, it's essentially what creationtwentytwo described for character workflow: http://area.autodesk.com/tutorials/street_cop_workflow_by_mashru_mishu You'll probably need to register to get access tho.
Hello, Im new to UDK and I was wondering how you would make a hinge door. All of the tutorials I come across are sliding doors. If anyone could link me to a video, or any tutorial in general, I'd appreciate it.
I made a dragon sculpt and I am now trying to make a retopo of it, intended for animation down the line. However while I made a lot of sculpts and still models, I do not have a lot of experience with medium poly character models. I of course watched a lot of tutorials, but I have a lot of questions and desire for feedback…
If you're willing to try out Quixel SUITE, you can follow along with this tutorial from Blair Armitage: http://quixel.se/tutorial/ddo-painter-for-characters/ :)
@BringMeASunkist : Hey thanks for the tutorial, I had Marmoset already installed but I didn't know how to use it. So thanks for that, Going to watch the tutorial now.
Check out Tim Bergholz' tutorials: https://gumroad.com/timb He has one on rendering weapons in Toolbag. "Ultimate Hardsurface Weapon Tutorial Marmoset Renders"
I made a short image tutorial for cutting basic holes into meshes. Maybe it will help. http://seanvangorder.wordpress.com/2010/10/25/tutorial-cutting-holes-into-meshes/
I wouldn't be so sure about that :) Assuming you have V-Ray, buy a few of these tutorials. They are AMAZING. http://viscorbel.com/product-category/premium-tutorials/