I think the above post deserves its own thread. It's a tough call but here's my best guess based on the scene (actually my best 2 guesses). 1) Tile textures with some unique overlays. 2 for the ground, blended using whatever method available 1 for the concrete ground floor (with strategic cuts to start the brickwork in the…
Thanks for all the info guys. I have another question. Could you guys point me to a tutorial or give me advice on how I would make a tiling texture that I'd bake out using XNormal? The problem I have is with edges, how would you get (say I'm making a tiling brick wall) the bricks on the edges to tile correctly. Is there…
I use Substance Painter and sometimes Designer . SPainter has a nice name matching system to avoid the pain of cage tweaking . So the baking rays doesn't return hi poly object normals or other properties beyond two matching pieces like when you bake normal map on a finger and getting other fingers projected too. It…
So Bethesda just posted a blog written by SD's Art Director, Olivier Leonardi - quite an interesting read, plus there's concept art there from our very own Tully. Spacemonkey and I get a mention too! :D Enjoy: http://bethblog.com/index.php/2009/10/08/brink-developer-diary-2-olivier-leonardi/ New dev diary from Lead Writer…
I just saw this on Kotaku http://kotaku.com/#!5780810/get-a-taste-of-the-ark-with-brink-at-pax-east]Get A Taste Of The Ark With Brink At PAX East I don't have a friday PAX pass - someone get me into this contact me through PM K THANX!
well, a friend of mine asked me to do some slime drops hanging from the inner ceiling of a friendly free willy animal. now my knowledge of cool tricks is extremely limited so i usually always model things straight away. but i remembered some tutorial that made it so easy to make some realistic ropes with some of the…
oh dude yeah no offense at all. i bought and played Borderlands. Its awesome. Its just not the same style as Brink. They are 2 different styles with their own merit. I only threw the scale at the end in because somebody i know suggested it. Showing that those 2 games are quite different, and that actually games like Gears…
I really like brinks style and i want to work for stylized games as a character artist. So, I decided sculpting a face from a brink concept and eventually using it as a practice piece for retoppo as well would be a good idea
Did you know you can embed YouTube here? Makes it easier for people to see your stuff. Just paste the URL then press Enter to add a new line under it, then when you post (or Preview) the embed will show up. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#forum-tricks
There is the Brick Trick Addon.. ..which do work also in 3.2... aaaannnd.. (wait a second).. 3.3.2.. there are several nodes in the shader editor available.. for example... : with th CellId you can also pick any individual brick.. theer are also other pattern.. swirls and also hexagon..