I feel your frustration Odium, the short playtimes suck a bit but hopefully they'll increase them very soon. The original live times were like 4 hour sessions on three evenings a week. Don't worry about spending too much time setting up your prefs though, there isn't a lot to mess with. The graphics settings are currently…
Thanks again for the comments!! Vig - I was pretty well aware I wasn't going at this the best, or even correct way. I think it was one of those things where you can hear and understand the advice, but until you've made the mistake yourself, it just doesn't sink in. Now that I've gotten that bit of sillyness out of the way,…
Hello everyone, we are very happy to announce that the second Amplify Texture 2 development build is available to all early adopters. Dev Build 2 introduces new amazing functionalities and improvements, we are getting very close to a production ready version and on track to release before June. Amplify Texture 2 changelog:…
Hey MM: 1. Indeed a lot of things SD does can't be "converted" to Photoshop actions, so we can't really output a PSD, what we want to do soon though is to allow you to export only the outputs in a PSD with one layer per output. 2. SD is a 2D texturing app, and like photoshop it won't take care of the seams indeed. We may…
The way I look at it is people who jump straight to a forum as soon as they hit a problem are wasting their time on CG and should travel a different path. As has been mentioned above, this stuff is all about problem-solving, experimenting, constantly researching and learning and bettering yourself by just doing. I've seen…
Thanks for the welcome and the crits, youch! I always enjoy a good cry XD I'm eager to start posting here properly soon, once I work out why images don't seem to want to post on my thread :poly127: I don't get that much criticism on Deviant art or elsewhere, this seems to be where its at! Thanks for the crits on my…
DarthNater: I have only a general idea tbh and even so I am whether I will manage to put it all together anytime soon. Switching to UDK has been much more difficult than I expected. I didn't realize I got so used to CE2 :p Hey guys I found some time to work on this project and I have finally done the bakes (apart from the…
> Hmmm, lets see... - Warcraft III: I play it whenever I can convince my younger cousin to let me borrow his CDs. I'd like to buy a set of my own as soon as I could afford it. - Starcraft: Single player only. People tend to be fucking pricks on BattleNet, and I don't need anymore of that elitist shit. - Worms World Party:…
Yep, I was using a shortcut key I defined for 'toggle NURMS preview' you can find it under editable poly in the keyboard settings. I set mine to 'N' for NURMS. (n is usually set key mode) -Dont confuse it with NURBS- which are different. NURMS just means mesh smooth. for ASKHAT I start by showing how to speed up the user…
[ QUOTE ] Hey DZ! Looking good However, even if the ears look well placed on the untextured model they still look off on the textured view. Just imagine him wearing glasses - they would be tilted backwards. The problem comes from that small triangle of ear being textured as hair. Easy to spot on the perspective view. Body?…