Don't think there's that much precision in max but do you really need that much? Would like to see some context if you can. sel = selection for obj in selection do ( num_verts = obj.GetNumVertices() for id = 1 to num_verts do ( v_coords = polyOp.getVert obj id ss = stringStream "" format "Vertex ID: % | Vertex Pos: % |…
If that's the kind of thing you're looking for, one possible solution is to tint the specular via the diffuse. It can be an expensive operation (involves filtering out the bright/dark information from diffuse) but much easier to fit in the framebuffer limitations. If you wanted the red metal to have an orange spec and blue…
Hey guys! It seems like I haven't done something in a while, right? But I'm not! In fact, I'm still learning 3ds max like ever before but I'm using it in for architectural rendering for actual clients so I can't really show it. But in my free time I'm sti ll learning Unity, so here's something I did yesterday (thanks…
dont know if this is just for max 8 and up but, to remove an edge loop as well as it's verts, from the edge sub-object level select your loop, then hold ctl and press remove. Or you can use this chunky maxscript and hotkey it. ( $.EditablePoly.ConvertSelection #Edge #Vertex subobjectLevel = 2 macros.run "Editable Polygon…
Indeed, could be sth similar yes. I've changed all my extensions to .png now, the fail to load messages do not appear anymore, but another one: " // Warning: V-Ray : Checking CUDA driver version: Installed driver version is newer than the latest verified one! // " I mean, they demand the earliest graphics card drivers and…
def execute(self, context): for o in sel: obj = bpy.data.objects.get(o) if obj: obj.select_set(True) bpy.ops.mesh.select_mode(type="EDGE") return {'FINISHED'} The indentation is wrong, the "def execute(...)" starts one indent level, so everything below it, up to the "return {'FINISHED'}", should have the same indentation.…
Has passed a bit of time since the last update to yhis thread. Here's my last completed work done during Shane Olson's 3d character workshop. Concept art is from the artist Stas Bashkatov ( https://www.behance.net/gallery/17696403/Carhartt-Girls). Here's the result, different render passes composed in photoshop. And here…
Hi Guys! Time to start another project. I decided to join the Artstation competition . My idea is make a scholar, in her first journey. Here's my idea. Stil have a lot to add but I'll start my block out with this and add more objects as it goes.. So what do you think? You can check my entry here :smile: Karytsukino - THE…
Thanks @BIGTIMEMASTER ! :) Today I made a little honey package design thingie. Had a lot of fun making this. The font I used is Merriweather and part of the free Google Fonts collection: https://fonts.google.com/ EDIT: might not post sth for some time, as my laptop seems to be partly broken :/ EDIT 2: Well the RAM was just…
Best terrain so far, loving it The wall texture needs more work, i thing the brick size is too small. Although you have some variation on the wall, it fades out from distance because of the small size of the bricks. You could make them larger or try and get some large color/damage variation on it so it's stil interesting…