Mmh thats not entirely true The picture without IBL shows it pretty well If you look at those rounded ring shapes, it could be some sort of clay pot aswell. There is no edge definition on the asset, and defining the edges (drybrushing) is the most difficult and important part of texturing. Now with ibl and super shaders,…
here are some links on level streaming. http://udn.epicgames.com/Three/LevelStreamingHowTo.html http://udn.epicgames.com/Three/LevelStreamingVolumes.html and this is from the release notes on the feb build of the UDK * Screen door fades* New screen door dissolve effect for fading primitives (SM3+ only) * Actors can fade…
Hey man, awesome work! I'm loving the variations you've made, especially on the second page. #7 seems especially strong, I might just adjust the scope and play with the stock a bit more, (maybe the stock can telescope in and out of the back of the gun) For the Machine pistol/smg I would play with the proportions a bit…
It looks better, but there are still quite a few things you could fix. If we are not going to get any closer, then you dont need that many edge loops on quite a few things (cable for example). You should also look more into texel density. The way your UVs are right now, it is no wonder that you have baking problems . Quite…
Could you give me some examples on how you guys over at ND name your textures/materials/etc? Do you use _diffuse for diffuse or do you use just a _D? According to http://udn.epicgames.com/Three/AssetPipeline.html (which is quite specific for UDK I guess) they recommend using asset type in the beginning, for example, SM_…
Did some more searching(really cant wait) and found the model numbers: (http://ec.synnex.ca/vendors/WACOM_TECHNOLOGY.html) 4417285 INTUOS4 SMALL BI-LINGUAL PTK440M 4417286 INTUOS4 MEDIUM BI-LINGUAL PTK640M 4417287 INTUOS4 LARGE ENGLISH ONLY PTK840 4417288 INTUOS4 EXTRA LARGE ENGLISH ONLY PTK1240 4421085 INTUOS4 SML PEN…
The ar15 has some inaccuracies but theyre minor. I like the idea for a mod. A guy who was involved in this conflict told me that very early on they used stg44s before replacing them with ak74s and stuff. He indicated that they were rubbish cause the ammo was of such poor grade, being manufactured in demilitarised germany.…
Proof that I'm still doing this modelling thing! See, I haven't posted here in a long while because I've been doing a lot more practice in modelling with Blender. All my previous problems of not knowing how to texture and all that are all but gone (I still suck at UV Unwrapping, though), and I am a lot better than I was…
I've also used r7_vertCurvature successfully a few times before. I'm not sure how you guys are getting the vertexColors -> texture, but this is how I've done it before. You can use the xNormal SMB exporter to export your model with the vertexColors, then use xNormal which has a "Bake highpoly's vertex colors". A heads up.…
In other forum, some people has suggested me to create another weapon for the Dragon of Olympus set, specifically a spear (the idea is include in the same set a sword and a spear in order to the buyer could choose what weapon equip), so I have created a "test spear" to test how looks the three attack animations of the…