That is a very cool toy indeed. Not to rain on your parade but are there any huge benefits to drawing directly on the screen versus looking up at a screen with a tablet on your desk (or in your lap, like me with my Intuos 2) that justifies the price?
Makes me happy to see a lot of people who have inspired me over the years (and who've helped me) crit the new site, thanks a lot everyone. So the biggest thing i've taken away from this is... a) people seem to be split on lightbox... for now I'm going to keep it though and b) ... MORE CONSTRUCTION SHOTS! Ok so, I will…
Nice. A few things: The sneak at the start is looking decent. I can definitely see the Richard Williams influence here. The hop to get closer is a nice idea as well. The lean back at f53 feels awkward. Its not needed. It then shoots forward during f60. Get rid of this or reduce it more than 50%. Keep an eye on the screen…
ok just curious and very bored so I decided to try it... First you have to install the program and then you gotta create an account, decide a username and go through them annoying "type the letters in this image" verification thingies... And then it takes like 1-2 mins to "materialize" the room... not quite sure what that…
The game seems like alot of fun so far (played about 5 hours), but it definetly has its fair share of flaws. Putting asside the bugs (skipping audio at load screens, missing terrain when un-minimizing, etc.) their are balance issues, several repeat missions, and many other annoyances. Just off the top of my head: -…
Whoa, you dudes are throwing counts around like its on sale! I probably wouldn't be the best to answer a "correct" poly count for a "next-gen" vehicle. Because the only systems I've professionally developed for are the Wii and PS2. But... Asking for a poly count is like eating cereal with a fork. You said you're aiming for…
I think readability is an important thing that is lost when graphics keep getting higher fidelity. There is only so many pixels on the screen, its not same as real life. Has to be some empty space. I'm probably in a minority but for example I found it stressful on eyes to play some of the modern big AAA shooters lately.…
Hi After I import the model from Marmoset Toolbag to Unreal Engine it does not load properly! Here is the screen shot from marmoset: Here is the screen shot from unreal engine: What should I do?
Here's a screen shot from marmoset where this map was baked. As I said the seam is pretty subtle, but it's there. Here's a screen shot from painter where this version of the map was baked, the seam is way more apparent.
There's ways to use your tablet on both screens, you can either tell it to map across both screens(better to have a wide format tablet for that) or assign one of the keys to switch between displays if that helps.