Great work, though I can't help but feel its incomplete. I thought, perhaps, this was just the beginning and there would be more here other than a now desolate and broken down lab/habitat/space something (FWIW It should be a bit telling that I am not quite sure what it is.). Have you considered showing it in motion (video…
@aajohnny, Makkon Thanks guys, I will definitely put in more sharp edge work to next version. @MiragentGames Yeah, I pretty much started this project with WM jamming, I wanted to have better sense of scale before actually working on the foreground so its definitely not final. I want to have better blending between the…
Been working on some large rocks lately. Rocks were created in 3d Studio Max, I used Sascha Henrichs rock tutorial as a foundation to create the high poly. 200 tris. Screen grab is from UDK.
Jesse, this is some solid work man! :) I know you want to move on to the next thing, but I'd totally love to see this robot with a full body based off the style of the ref baked out and textured to a game asset. I think it would look friggin awesome. However, I'm sure you want to rock out some more good stuff so you could…
I'm not anti-Microsoft, and I figure this thread will regress into trolling, but since you said you are genuinely curious... My Mac Pro is 5 years old and still runs like new. I've upgraded it over the years with standard hardware you can find on Newegg (RAM, graphics card, SSDs) and haven't had a problem. Dual non-Apple…
Im not sure if MW2 used so many megascans at all, definitely not "as is" Personally just throwing in megascans is not a great way to make a production environment which can be art directed / color changed and have a clean and fast library You should plan what exactly you need, and especially in AAA no environment artists…
Yea I need to see more rock references and see what situations cause for different rock shapes and then the process of modeling it. The cliff is a mess but it was modeled entirely using sub divisions and was not sculpted at all. Its a huge mess really. in relation to rocks like: but more like
I made the shard only. I made the two large moon rocks. I made the large moon rock in the foreground. I made the large rocks. There's a little bit more here: https://www.artforagefight.com/ It was an honor to work with these guys.
palm trees need another loop in in the fronds atm they are a bit jaggy also cover the base of those rocks in veg or make the blend into it small scree like stones the rock into rock doesnt work well... and finally cover the bases of trees in veg or grass really nice though
I'm probably not using the correct terms here, but this is the scenario You've rotated your model around into some awkward angle and have finally managed to get it just right. While working on the edges, you accidentally move the camera (or turn the model) rather than sculpt on it. Is there a way to make the model stay…