Alright, long time lurker, first time poster so here goes: First, a bit of context. So I have been doing this 3D thing for almost three years. I was 25 at the time, had just finished my master's degree in a totally different field and decided that if I wanted to realize my dream, that was it. This whole 3D madness started…
@kanga I will try to hack in some kind of automatic rescale, but I have zero html/css experience so this might be exceptionally tricky. I think the images average 800kb, I'll see how the quality looks with higher compression. I'm not going to lie I was primarily focusing on high res + high quality for when I show my work…
Thanks everyone! Nice to see another fellow Star Wars big fan around here, @Snakes :P now brace yourself, shitty explanations are coming: So the hair's simple breakdown would be this: 1 - The base head, with projected hair where it fuses with the geometry hair (Still need to work on it, looks like crap atm) 2 - A very…
I quite like the way you paint, and the design (Though, does she have breasts? What use are they to a reptile? :poly142:). It's pretty simple and clean, and that's a good thing! The only immediate color issue that strikes me is the breast on the left side of the image has some color leaking into it from the left arm. But…
This model has had a marked improvement every time it has been posted. The face is too big for the head for an average male - the lower lids should be halfway down the hed structure. The nose is probably little too short, and the mouth is too big in all dimensions. He seems a little sausage lipped - make sure those lips…
I think the "why" of choosing lighting is normally just about composition. Where do you want to create contrast and draw attention, etc. But once you've determined the light sources in your scene, you have a pretty solid idea what to do. I'm no expert so my explanation might not be 100% correct, but I'll give it a shot: In…
Hey everyone! I'm currently putting together a contact list for artists based in the UK (preferably near Brighton, but not needed). The reason behind the list is purely so I can accurately budget for projects with the right people for the team. We've just released our first game called LIGHT onto Steam two weeks ago and…
Informative write-up and kudos for your disclosure using gen ai, probably the first publisied admission I've come across on the interweb. Anyhow can't imagine what it must be like creating content let alone living day to day in a warzone so congrats btw getting this far also do hope you finish this project - Stay Safe :+1:
Hey, so did a blockout and shape blockout for a new scene inspired by the comp above.story about to explain is bit of a mouthful lol so bear with me and of course if something doesn't make sense let me know I'll try clarify best as possible.Changed the story from a regular apocalyptic one and added a bit a sci fi twist. So…
Serious games is a bit like saying Serious art. It's diminutive of the other games that aren't considered 'serious.' The only games that aren't serious are ones where the creator doesn't take it seriously. Which I would say are quite rare. Games are a business, a passion, and they take a whole lot of effort. It sure all…