Here is a before after some tweaks If you look closely to the maps, u can see the difference on the roughness map, which is very important to get right, mainly having roughness variation between material types, and adding dirt and splotches to make the surface more apealing. Small imperfections is what sells surfaces. On…
hmm seems more people responded o_O all and each time a completely new engine from scratch, I don't like complicated, hyped frameworks that suggest to not think about how things are handled. It's a personal thing. I wrote my last engine (no media available, not yet released for public) for a big commercial project and…
Ehh.... I can't really take credit for setting this up... It's been talked for awhile and a group just went ahead and started it a year ago. I keep running it now because I want it to continue. ... And I want to apologize for not being the pro/guru/expert in 3d despite me running it :( I agree that the concept keeps…
Nice! You should embed your images, instead of attaching. You can use the editing button that looks like a framed landscape and sun. Also, if you embed an image in the first post, then people can use the Preview button (magnifying lens icon) in the main Digital Sketchbooks list, to see a thumbnail of your artwork before…
There are basically two ways to create maps like glossiness and specular maps etc. Option 1) You type in the values numerical in Photoshop and then paint with that value. Most often this will be the case for parametric and percentage values which require a monochrome map. Say for instance you want to numerically create a…
Okay, here are some other possible problems that I see now. (also: it might be pedantic, and more typing, but personally I'd type out the full names of parameters like -edit rather than -e, -command rather than -c. It makes the code a lot easier to understand IMHO.) NOTE: Red code means how the code was originally. Green…
ok, some random thoughts: i know what you mean, i was at that point 2 years ago myself. back then i was a part of a mod team already and one day i thought i should give environments a try. So i just started painting areas. my first concepts in perspective were so crappy that i soon switched to painting isometric views.…
Thanks for the comments, Fellas. Dan3d: Great point! A definite oversight on my part. I addressed it by inserting a few chunks between the chainmail and the arm which I hope will moderately satisfy the armor enthusiasts out there. I realize that a sleeveless padding is pretty ridiculous, but I wanted to show the work that…