This is probably the best weapon I've made so far, but I've ran out of details to add. My references don't have much else themselves -- should I proceed to texturing, or is there anything else I can do to vary it a bit? Thanks!
The folks at Relic and Polycount are teaming up for a Company of Heroes 2 Steam Workshop contest: WAR PAINT. What excites us about this contest is that its one of the first times - or THE first time - we've done something for a real-time strategy game. And what better RTS to get exposed to than one of the best series of…
Ok, 3D Studio Max 7 has been out for two days now, and Discreet has a 30 day free trial over at their site...and guess what...its both a kickass upgrade and has the occasional pain in the ass bug... Edit Poly modifier = Cool Direct X 9.0C Viewport rendering = wonked (the 2048x2048 body texture on my Smoke elemental is…
I haven't posted on polycount in many years (probably not since participating in the first Dominance War), but it's provided me with tons of inspiration. I'm not nearly as talented an artist as most of the posters here, but maybe some of you will find it interesting. Background: Dungeon Hearts is a fast-paced JRPG/Puzzle…
привет, извините за ошибки, я не знаю английский, поэтому я пишу через переводчика, я впервые на этой платформе, и не очень понимаю, как все работает, но все же вот несколько моих работ. Хотелось бы услышать Ваше мнение
Been thinking alot about the alarming trend which seems to be occuring in this industry quite a bit now. That is when you ship a game with a studio,you get canned shortly there after. It feels like for alot of people,they are working as unofficial contractors without the benefits of being a conctractor. Im close to…
It's a throwback to PSO, when the series was actually good! It's like an mmo in your pocket! The red boxes! The red boxes! oooooooh! http://www.sega.com/ps0/ Who's getting it?