Looks like the game has been banned in the United Arab Emirates, probably more gulf countries to follow... Nice try Jesus! They're on to you! http://gameslatest.com/2010/01/06/darksiders-gets-the-ban-hammer-in-emirates/ Personally never really thought it would push a christian slant or even be viewed that way. I thought…
Lovely piece of work you have there. Nice amount of grudge but the top tray where you find the touch, hammer, etc could be scratched to pieces, since I don't gently place my tools back in my toolbox. I tend to throw them in. Also you could add a few dints and bangs to the outside to add a bit more character to the overall…
Hi guys :-) After the rigging of the froggy dude and all animations for the game, I've done the second character. He's supposed to be bigger and more powerful :-) The low-poly model is 2200 tris and 1024 diff/normal/spec (texture size will be reduce in game ) . And for the last image, I finaly decided to delete the hammer.…
@universe Hey Man you've hit the hammer on the nail, awesome ref. I intended to make a basic space marine just to start with (kurt angle etc). once I mapped this all out I was planning on creating 3 Space Marine characters: A Blood Angel, A Space Wolf and an Imperial Fist-probably Captain Sigismund (using B.J,blaskowicz as…
Hammer- Thanks!! I draw with a small Intuos-the replacement bamboo. I also have an Intuos 5, but it broke and had to be sent in for repairs =( I know it'so kind of blurry- unsharp mask is the last thing I do, which helps a LOT-but yeah, I can see where it is too blurry....I'll work on that XD!! Here is it in current…
As I use modo, I've been trying to hammer Max into something approaching it's keyboard shortcuts.. but I've not done a whole lot on that front, yet - just the really easy to do stuff that I miss. So, I've got quickslice bound to Shift+C. Cycle vert/edge/poly subselection modes in a custom script bound to Spacebar. Connect…
hey, got some updates...dont know what imma do to attach the mirror...but i figured im ganna do some overall tweaking a bit...then meybe i'll hammer out the consoles....tell me what you think =) kinda doin a little "face" in the front...prolly like a mean shark looking thing thats "spray painted" on the bike..idk i guess…
@bkost Oh totally agree with the critique I think my next project will be portrait focused to hammer the face/eye theory, get it picture perfect, that kind of set up. :) Acually choose to render in marmoset in end, just because all the set up was way too much and I wanted to get this one finished. Definitely looking…
It seems like a VMF exporter, in order to import shapes in Valve's Hammer editor, right? I'm actually looking to design levels in Maya, just with some helpers. Like this: http://www.protoolsforunity3d.com/probuilder/ Actually, right now i was using that tool. I designed levels in ProBuilder and used a Unity script to…
I recently bought Quixel and I have been hammering away at it getting some good results while still learning and getting better. Some research though has shown me that the Substance packages seem to be more of a standard in the industry. Should I get stuck into Substance Painter and not bother with Quixel. I want to make…