Hey! Looking cool. I always enjoyed this series of games. It would be good to know what your plan is for this character. Is this for a high poly sculpt? Lowpoly with normals? Diffuse only? You're asking questions about topology, specifically on the face, yet you havent posted the wires for the face. Please, answer those…
Ok im currently erasing a poly face then target welding. Ive come up with new questions though. Lets say we have 4 boxes and none of them are opened faced or connected by a edge.Now if i pull a 2 verticies into the next box it would appear to be connected.But in fact they wouldnt be welded just 2 vertices draged into the…
Well done so far. I haven't read what others posted so forgive me if I repeat. The last image in the thread, the back of the sculpt is ballooned out, there is no rib cage. It's the stuff you don't see in the ref pic so I reckon you don't know. Anatomy will solve these mistakes so get to know it. Your back bulges to the top…
We are small group of dedicated developers with years of experience in game development and our field of expertise trying to make small but interesting 3D isometric fast paced action game with robots/mechs theme. PC platform Unity Engine Backstory Fantasy world ruled by race of machines that are self aware. They have…
The update on the face is a lot better. I agree with the others that geometry could be used a bit more wisely. She looks nice and smooth all over her body/face, But her hair has a very low poly and faceted look. I'd spend less geo on areas like her nipples (or where they would appear to be, unnecessarily dense) and stuff…
Because I am a stupid artist the way I fake it is by shining a dim light right at the face. The illumination on the face itself will be almost negligible (and in some ways it might even help artistically), and the intensity doesn't have to be high to get a decent specular highlight from it. I figure that's probably how…
That depends, double sided faces are enabled by default on sketch fab. The fact that I can't see through the bottom of your model gives me the impression you have it enabled. If you turn that off and the model is looks the way it's supposed to it's probably not a normal problem. The checkbox for double sided is under the…
the shoulders look very good now :) just the face keeps reminding me of an elf more then a man :D the nostrils are quite high and somehow the mouth is also a bit up high the forehead could be pushed further and try maybe to align the cheekbones to your broad lower jar, which is sitll kinda massive in fact i did a small…
For the statue, surfaces that face up receive more sunlight and get a bleached, powdery look. Use the dark stains and streaks sparingly to fake some shadows. You can also use the grime to emphasize details like the drapery, fingers and face. You could take a similar approach to the boat, lightening the top surfaces and the…