Welcome to our Dota 2 Monthly Community Competition #20 This month we some good changes. Marmoset is sponsoring us for this month with some great prizes. Some guys from polycount are also planning on giving dota 2 items, so maybe the prizepool will be increased during the month. The theme will be: HEAD SLOT for the DIRE…
Happy new year everyone. Back in my Yokai collection for the #30: here's Shachihoko Shachihoko 鯱 しゃちほこ Translation: fish-tiger Habitat: oceans Diet: carnivorous Shachihoko are fearsome sea monsters. They have the body of a large fish and the head of a tiger. Their broad fins and tails always point towards the heavens, and…
Takes 2 seconds on google :) Thing is, mayas default is called angle and area weighted. I think it is not the same. It lowers the amount of low poly shading vs for instance 3dsmax but i think face weighted is still different and "better" when used on the right models
Welcome to our Dota 2 Monthly Community Competition #12 :) This month we are keeping the single item style and this month of February the Selected heroes will be 3 recently added to the workshop Legion Commander Gyrocopter Wraith King The link to Wraith King's files currently directs to Skeleton King instead of WK. Here's…
Welcome to our Dota 2 Monthly Community Competition #21 The theme will be based on this cosmetic list We are getting the 3 heroes with less cosmetics that are supported to work with. We are also keeping the SINGLE ITEMstyle, If you want to work on a set and post it here for feedback is totally fine, but just post one item…
obviously my experience is more limited than many here, but i agree most with @pior . Even if the word was "send directly from zbrush, no baking no retopo anymore." that doesn't actually do anything for me. when I am making a game on my own, usually my goal is to get a certain amount of work down in a certain amount of…
Not a bad start. At the moment the image is really dark and hard to see, it could just be my monitor but get some light in there. The light coming in appears to be rather strong, so I would expect there to be a decent amount of bounce light lighting up the interior a bit (not the whole thing, just the area around where the…
Hmm. I get the point of the thread, but I think it's important to speak with clarity regarding when something fails as a concept - or simply isn't useful for a 3D artist to work from. There is a difference between concept art and illustration. There is also a difference between concept art meant to be modeled from, and…
I've took the liberty of cleaning up your meshes a bit, and baked it down in SP. Note the difference between the amount of chamfering I can get on the pieces that stick out and all the inner bevels around the circles. This is down to the design of the mesh. When building with baking in mind you would know to allow more…
The mass relays were both a trap and a constraint on technological and social advancement. They offered an easy method of long distance space travel so noone bothered to research better ways, some cultures were already at a level of stagnation (like the asari). Destroying them through the Crucible isn't as violent as…