Hey all, long time no post. I've still been plugging away at this. I attempted to use the 'ultimate trim' technique for a few of my assets, however I went far too intense in my normal maps and didn't have the 45-degree angle bevels needed to help disguise the harsh 90-degree angles on the models that use the trim textures.…
Why simulate that? Fake it. You never see inside the bucket. Have the rock wall deform based on the bucket position over x frames that its there. Put particle emitters for rubble on the top edges of the scoop where the teeth are, then have some polygon rocks in the bucket that start their rigid body physics solve OUT of…
Great work, though I can't help but feel its incomplete. I thought, perhaps, this was just the beginning and there would be more here other than a now desolate and broken down lab/habitat/space something (FWIW It should be a bit telling that I am not quite sure what it is.). Have you considered showing it in motion (video…
@aajohnny, Makkon Thanks guys, I will definitely put in more sharp edge work to next version. @MiragentGames Yeah, I pretty much started this project with WM jamming, I wanted to have better sense of scale before actually working on the foreground so its definitely not final. I want to have better blending between the…
Been working on some large rocks lately. Rocks were created in 3d Studio Max, I used Sascha Henrichs rock tutorial as a foundation to create the high poly. 200 tris. Screen grab is from UDK.
Jesse, this is some solid work man! :) I know you want to move on to the next thing, but I'd totally love to see this robot with a full body based off the style of the ref baked out and textured to a game asset. I think it would look friggin awesome. However, I'm sure you want to rock out some more good stuff so you could…
I'm not anti-Microsoft, and I figure this thread will regress into trolling, but since you said you are genuinely curious... My Mac Pro is 5 years old and still runs like new. I've upgraded it over the years with standard hardware you can find on Newegg (RAM, graphics card, SSDs) and haven't had a problem. Dual non-Apple…
Yea I need to see more rock references and see what situations cause for different rock shapes and then the process of modeling it. The cliff is a mess but it was modeled entirely using sub divisions and was not sculpted at all. Its a huge mess really. in relation to rocks like: but more like
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…