You have a lot of talent! The models themselves are realistic and show your abiliites, but I do agree that they need to be showcased better. I think we need to be able to see wireframes, and you could try Keyshot to get that realistic lighting and rendering. I also agree that Wix doesn't do justice for portfolios. If you…
I love everything about this. Nothing else at E3 got close to this IMO. Pushes all the right buttons for me, this really would be my dream project to work on: * Space & planetary exploration * Procedurally generated * Stylized visuals, not 'hyper realistic' for once * Awesome music It's amazing what a small team can…
I recommend Ryan Kingslien's book, I think it covers most of the things you want to know. [ame="https://www.amazon.com/ZBrush-Studio-Projects-Realistic-Characters/dp/047087256X/ref=sr_1_5?ie=UTF8&qid=1393468397&sr=8-5&keywords=character+creation+in+zbrush"]ZBrush Studio Projects: Realistic Game Characters: Ryan Kingslien:…
Bullshit dude, even in "realistic games" 99% of models aren't *that* accurate. Knowing how and when to simplify a model to smooth out your mesh normals is a hugely important skill, the link I posted is only one example on how to do it. I think you'll find that at most studios being "realistically accurate" is far less…
im actually not sure what im going for.. i think i ended up just tending towards a semi-stylized look perhaps because i dont feel confident creating something realistic. im not really sure what answer to give but im aiming to just make it look like my reference picture, not sure whether you would consider that stylized or…
Thanks @jovcem! Actually, that does sound like a fun, fast side project. Characters are a lot of work, and one can become burnt out by working on one thing for so long. Starting to play around with detail and colors. I'm going for somewhat of a more realistic feel; While the color scheme of Haydee works in the anime, I am…
thanks so much for feedback man!. I have only just brought this into zbrush, so its in really early stages, but im leaning alot more to a more realistic (yet still stylised) skull. the reason for this was that the skin and head are both green, yet there is no skin on the head, concept fail >.>. so texturing like you said…
Wow amazing realistic watering can you've got there! I'm worrying it might break with the style because I wouldn't say the golem has realistic style. But I will have to see the combination, might look great. One comment: the texture at the side of the handle looks like it's stretched. When I looked close I saw it's not,…
You should make him youger, he looks 60 on your sculpt ^^. Also you should do a concept which match whith your goal. If you show a concept with a 16 years old Link in a manga style and a sculpt of an old Link in a realistic style, we can't say if it's good or bad. The clothes are manga too, won't match with a realistic…
In many studios the animator is also the person in charge of rigging. Just something to keep in mind ! While it is true that mocap doesn't always save as much time as it first may seem, it can be an awesome tool when it comes to realistic animation. Nothing is more creepy than a realistic human character with overly…