Yes its ok painting the color but I want to use the clone stamp tool on the model itself and its result be projected on the texture , I dont want to hand paint colors but I want to handpaint the clonestamp tool from PS ... is this possible in any software?
Using the heightmap-to-normal route you'll be able to generate small surface detail and stuff like that, however you will have a very very very very hard time trying to handpaint edge shading (as usually baked from a high poly source) into a normal map ;-)
Hey Dwalker, Your are correct! but given the overall style being handpainted and fantasy and not overly realistic I think the metal you saw it's not just steel. When the novel is ready you'll see that in Kalandria there were different types of metals that blacksmiths use in making weapons.
Cool arrangement! I would look for break downs of assets rendered in UE in a similar style. You might just have to experiment with Unreals material editor. Take a look at the documentation of material functions. There's also people explaining how to create certain materials/material functions on Youtubes (Wadstein,…
Hi guys! I found an old model of Ashbringer that I was working on in Uni long ago before I dropped it. After fixing it I added it to 3DCoat to handpaint the model. I really really hate UVing in Max so I used 3DCoat instead.
I'm not an expert on handpainting, ok :( You may build the model itself in Maya. Or other modeling tools. UVwrap this. Then get to Photoshop, or 3D Coat, would be easier to paint the model. If you look over the process; there doesn't seem to be any normal map involved.
Handpainting normal directions like that takes no longer than regular painting - all you do is paint in light direction, there's nothing crazy about it ! Of course quickly sculpting the rocks would have worked too. Knowing how to do both is very valuable.
@TudorMorris Thank you. Sadly almost everything is faked in the texture its pretty much a "handpainted" texture. Here its just the albedo with no light information at all (albedo as emissive) and the cheap outline. The definitive one is just 3 lights with a little bit of gloss.
i did a quick dirty paintover, just ignore it if u dont like it :) i think the boots need a little more silhoutte, but nice overall feeling... was it asked already? are you going for a handpainted look? i think that'd fit mighty fine...
Texturing process examples through to final result, nearly everything bar the bakes, text and logos are handpainted. Intended goal of a muted realistic-yet-retrofuturistic finish met. Will upload in the next few days, unless a reader strongly feels a fix or edit is necessary.