Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
RUX
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: 2006 Polycount OpenCanvas Sessions
Reply by
character
·
Oct 2006
·
Home
›
3D Art Showcase & Critiques
ooooh that's really nice eric. looks pretty sharp. is that the free oc or one oc3?
Re: Making an Enviornment DS reel: M1 abrams
Reply by
Sage
·
Apr 2007
·
Home
›
3D Art Showcase & Critiques
Eric, I found it on script spot using the search feature. Thanks for the tip. Alex
Re: Volumetric clouds in games
Reply by
Daz
·
Mar 2007
·
Home
›
Technical Talk
That's pretty damn shitty Ryno. Awesome Eric thanks for the link. Thanks all for the help.
Re: Sky / Foliage in UDK
Reply by
Tom Ellis
·
Apr 2010
·
Home
›
Unreal Engine
Ah nice one Eric thanks, yeah there's definitely a few articles in there that will be of great use.
Re: Halloween costume thread
Reply by
Mark Dygert
·
Nov 2009
·
Home
›
General Discussion
Poor Eric, he's going to get a big hea... HEY someone had to say it!
2 results
Re: Needing Some Career Advice
Reply by
Mark Dygert
·
Sep 2010
·
Home
›
General Discussion
Ha, without reading Eric's post that's the way I was leaning also, Tech Artist.
Re: Baking AO to Vertex Colors in Max?
Reply by
Tumerboy
·
Feb 2008
·
Home
›
Technical Talk
Ah very good Eric, thanks! I was missing a step or two in there. Thanks a ton.
Re: Multiple textures on single model
Reply by
Joshua Stubbles
·
Nov 2006
·
Home
›
Technical Talk
Lol. Don't worry, MoP - 1024x1536 is still OpenGL compliant Nice doc, Eric.
3 results
Re: You know why Max is -fucking- awesome?
Reply by
Tumerboy
·
Jun 2008
·
Home
›
Technical Talk
LOL thanks Eric, sorry for cluttering the rant thread with uh. . . more problems :P
3 results
Re: Using Splines
Reply by
Cyph3r
·
Jun 2008
·
Home
›
Technical Talk
no its not for normal mapping, and Eric, i tried dividing the square, still didnt work :( :(
>8564 results
1
…
115
116
117
118
119
120
121
…
857