The rust on the cannon appears random; try concentrating it in logical areas - along edges, on the underside of curves. You could also add some carbon residue along the edge of the muzzle. The playfield seems rather constrained & rectangular, but it's hard to judge without knowing more about the game. I'd expect more…
miauu’s Scalpel version 1.7 is available. Changelog: + NEW: Angle Snapping - constrain dragged lines to particular angles. Hotkey A. Press the C key to cycle through the possible reference edges. + NEW: Hotkeys. All htokeys will be shown in the lower right corner of the active viewport. ESC, W, E, R - Exit Scalpel D -…
the brute force way is have more loops in the vertical cylinder the rectangle is cut into and using the inset method so as to use the existing loops as some of the support loops. After insetting the rectangle, add support loops. I added some extra support loops (red) on top of this set up to hide the minor warping, I did…
Just tested a few thoughts on this. One way that looks nice is: 1. Create a NURBS ellipse path on the sphere (I did this by creating a spline ellipse, converting to NURBS, then moving the CVs manually so it aligns with the surface of the sphere, but there might be a better way - e.g. cutting the path into (a copy of) the…
Ok, cool beans. Now I'm on track (I hope). I like your clavicle twist idea better, and its already a complicated rig with the facial stuff, so no need for two extra bones. The thing is though I just cant figure out how to get that bone to roll on one axis as constraining it to the upper arm effects all three. There doesn't…
The little parts are the teeth, little spikes on the skull and spikes along the spines and body. I will reduces them, I don't know the game constrain you can encounter but I want to learn. Even if it is for my portfolio it has to be correct. I first did a version with all the part mirrored but I'm having issue with…
How is this even remotely a big deal? had there not been a site pointing it out 98% of of the people wouldn't even notice or care. Also, it's not like this is a movie where what you view is constrained by what a camera man filmed therefor cropping the images does drop out information you're "supposed" to see. This is a…
Based off of your portfolio especially the hard surface weapon stuff - skillset is certainly there crunching this down to within or bang on the specified tri count alongside other budget constraints plus there's plenty of time, as well. Personally, really depends upon whether you're feeling comfortable about investing time…
Holy shit I was using the wrong search. I kept looking up storage containers and got nothing like that. Not storage container, but shipping containers. THANK YOU!!
Solid advice. Except for recommending objectspace. This type of normal map is mostly avoided in game development since it's very difficult to compress properly, so it eats up a lot of your VRAM memory budget (which is a very constrained resource). You can use objectspace for a portfolio-only piece if you want. But game…