As far as I know, there isn't a point to point edge selection outside of UVW Unwrap. That would be crazy useful. Time to pester Autodesk! http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5600504&linkID=9241177 The more of these requests and reports they get the more likely they are to add it.
the hate train continues http://www.gametrailers.com/video/review-hd-darkest-of/56345 invisible walls, no pda ugly particles effects(I disagree) OHNOEZZZ :0 !!1 so dumb. atleast there we're seemingly legit complaints like AI. really sorry your game became such a punching bag. listening to a recent eat sleep game podcast…
Well, generally they are made with adding support loops to you highpoly model and use sub-division smoothing (press the 2 or 3 key for that to see a preview in maya i believe). If you are not used to sub-d modelling, be ready to spend some time researching this topic. The how do you model them shapes thread has quite some…
Kids these days... Pirating is a real problem, and it bothers me to no end to think about how each year the new generation of gamers are developing this attitude of entitlement towards free software. It's a bad habit that gets reinforced with every free download. But no amount of idealism is going to change the world, stop…
Oh trust me, you are. http://www.rctech.net/forum/chat-lounge/561275-global-warming-backed-new-study-funded-anti-global-warming-groups.html Basic public funding. Private contributions are allowed from individuals capped at $1000 a year per person tied into the current value of the currency, so that amount will rise or fall…
In a perfect world your smoothing algorithm should not melt the creases out of your mesh in the first place: http://www.polycount.com/forum/showthread.php?t=56310 cly_gestureSmoothing download link
I would probably suggest modelling the hull of the ship to your liking, and subdividing it, to give it a nice density of geo. Then I'd go and boolean the portholes in, after. You can also take a look through the "How the F*#% Do I model This?" thread here, and get some other ideas:…