http://news.bbc.co.uk/1/hi/entertainment/4774429.stm Guy Goma is his name, he's not a taxi driver at all, and was there for a job interview. Apparently when he was asked if he was Guy Kewney, he said yes and was taken to the studio ... I guess if the guy's first language isn't English, and maybe if the production assistant…
Cool thread idea! Something I really liked about Arsh's setup is that it removed a lot of the back-related ergonomic problems by just standing up (brilliant in it's simplicity). But for a sit down solution, my friend made something similar to these that he RAVES about: http://www.gizmag.com/go/4797/…
I'm looking for .... in France http://www.autodesk.fr/adsk/servlet/home?siteID=458335&id=470762 I go to the "service assistance" and there's nothing like DVD training ! Here - http://usa.autodesk.com/adsk/servlet/home?siteID=123112&id=129446 You go into service/product training/autodesk3ds max/selfpacedtraining/training…
one other thing for you, check these threads out. Good instruction on digital painting. Its basically the same thread, part 1 and 2. part 1: http://www.conceptart.org/forums/showthread.php?t=47859 part 2: http://www.conceptart.org/forums/showthread.php?t=107217
http://news.bbc.co.uk/2/hi/americas/4730251.stm In the US gun manufacturers and selelrs will ont be held responsible for acts of violence commited using a gun. Yet if an act is commited and blamed on a game, you can still sue the makers of the game, the shop that sold it, and the console manufacturer. It's a bad world…
Update time! Been chugging along steadily over this week. Made a bunch of tweaks to everything and I actually started enjoying myself instead of stressing out haha. Biggest change since last time is I've split the shoulder off to a seperate mesh so she can actually move her arms, i also made an inside portion of the knee…
Aaaaaaaaaaand gues what I have for you! Tons of new screens :D So I finnaly bought new PC, with GTX 970 and i7 4790, that means Im gonna destroy Cryengine :D Nah, now serious. I have few things to show. And I know that models looks heavy (and hell, they are), but Im gonna worry about optimalization when I'll add…
Hi! If your buildings consist mainly of 90 degree angles (like the one on the picture), a quick and reliable way to unwrap them would be using a 'Project from view' approach. At least that's what it's called in Blender, but I'm sure 3dsMax has a comparable way of doing it. Basically, you'd unwrap all necessary sides (in…