Download: http://linko.projects.free.fr/dblender.zip Official topic: http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have finally recreated everything explained in TVIDOTTO's tutorial available in one click instead of several hours of…
In the MEL line, type "polyEvaluate -v" this will get you the vert count. Replace -v with -uv and now you get the UV count. I made a sphere in maya then I typed these while the sphere is selected: "polyEvaluate -v" resulted in 382 "polyEvaluate -uv" resulted in 439…
Interesting read on polygon.com btw on the subject http://www.polygon.com/2013/1/11/3864912/gamers-encourage-publishers-to-keep-making-the-same-games-says-david
vintage computers (A3000, 68k macs, nextstation, old 386 with a genuine LAPC1) games (old sierra, origin, legend, magnetic scrolls games, DOS games that came out before doom). travelling...must...explore...!
i think it was 1500k triangles. texture size was 768 diffuse and spec, 1024 normal, 384 decal. weird i know, but thats what they asked for when i did it like 5 years ago.
First draft + Mostly sectioning, adjusting a layout in my head for the final narrative. Style as well as presentation can play a useful impact in delivering emotions. + Interesting note/self reminder on the grammar that Xerath helped Azir on : Ancient Egyptian had used their Hieroglyphics in an alphabet way and an Ideogram…
Try to make some narrative or rhythm in your piece. It feels way too long, there are parts where the audience is literally waiting for the next move to happen. The start is too soft, make him look like he is bitting. Look at real animals eating, they are quite sharp on their movements to tear the flesh apart. Pose and arm…
Your rock is boring. I mean, dude, if your gona do a rock, do a rock man. http://www.bogley.com/forum/attachment.php?attachmentid=40371&d=1294436305 https://c2.staticflickr.com/4/3886/14443782303_16f76a5d89_b.jpg http://zebra400.com/2009-10-Northern%20NSW/slides/31-More%20interesting%20rocks%20in%20Bald%20Rock%20NP.JPG…
@SimonT : thanks man :) thanks ! well I rely a lot on the grid and try to have my models fit in a bounding box which has power of two extents. (8,64,128,256,512 etc...or 384, 160 in some cases). There is an interesting paper written by Kevin Johnstone which deals about how he approached the creation of modular models and…