Hey guys just letting you know that I've been experimenting with it and this is what I have so far. [ame]www.youtube.com/watch?v=s-sPx7II1I4[/ame] Anyway I was looking for other examples that people have done and the best result by far is this post by Neox: http://www.polycount.com/forum/showpost.php?p=995132&postcount=344…
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…
Hello guys :P of course as soon as I said work is slowing down I got punched with a lot of it haha, here is my blocking of the travel. Got 1 pose from the comics and the other one that is not very clear it's from the insomniac game :P I might mod the colors to math another outfit :O. Blocking is very rough, having gimbal…
There was a deal for the Olympus EPM2 + Two lens kit for only $350 up on amazon, looks like they sold out already though. http://www.43rumors.com/super-amazon-us-deal-of-the-day-e-pm2-with-two-lenses-for-349/#comments Keep an eye on it, and you guys should be able to find cameras like this for very cheap.
Updated the mesh, normal map and diffuse a tad bit on this one, it has gone from 2 340 tris to 1 662 tris . Now I'm gonna start figuring out what to do next, thinking I'll might do that Anti-Tank weapon... Cheers!
Thanks crazyfool and dchung! Really awesome week in here. Tons of variety and ideas. Awesome inspiration and start to this. I'm call this done. All hand painted in 3D Coat. It's 343 polys or something around there.
Thanks guys. @mytes, yes its all wip. setting up lights and other stuff for the end user should be very easy. Hardest part for me is to setup a proper octree for optimization. I am working on it. Scene management is the hardest part. http://www.gamedev.net/topic/349829-scene-graph-resources/ In these 2 shot's you can see…
Hey Kamul! I think the idea behind this guy is awesome, and I really like the way the head has come out. I would take a look at your cloth fold, especially on the sleeves. The folds seem a little random, and are often similar in thickness/width. This might not be the exact thing you're looking for, but some of these robes…