I'm just guessing here, but to me it looks like there's a river between the foreground and background in the concept. This is a pretty good tutorial for grass: http://www.crydev.net/viewtopic.php?f=315&t=100319 But it could be applied to other foliage as well. Oh and check out the wiki:…
http://www.youtube.com/watch?feature=player_embedded&v=zS3IB-lGjk8 http://youtu.be/zS3IB-lGjk8 <iframe width="560" height="315" src="https://www.youtube.com/embed/zS3IB-lGjk8" frameborder="0" allowfullscreen></iframe> :poly127:Give Up! Admin at polycount please make it automatic to embed when you paste a Vimeo or Youtube…
@rick stirling this is looking really cool so far! The only thing I would say would be to be careful how often you use the actual 'grunge' nodes because they are very heavy. The one you have going into your normal map takes 311ms to process, so you can imagine if you have a lot of those in your substance it can really slow…
Well i'v been gone for abit, needed a break. I'v cleaned up my model and it looks pretty much identical, yet only half the tris. Old one had 31.000 tris, new one has 14.000 tris :) Got a small question about the UV unwrap map, yes this again sorry :( I plan on baking normal maps, and i'v read this thread…
Many people don't like him because apparently he is a sexist, but too bad they're blind at his good points, stupid people. http://www.escapistmagazine.com/videos/view/jimquisition/3150-Solving-the-Sexism-Situation
So old thread but, http://www.scriptspot.com/3ds-max/scripts/delete-useless-faces#comment-31319 http://www.scriptspot.com/files/u4824/del_interior_faces_0_titus_mod.ms