How many rays are you using? For this large surfaces go to 512 or more, save 16-bit tga's and add a surface blur in photoshop to clean up any artifacts.
aww man... quake one.... 3d... gorgeous level and creature design... multiplayer with 16 people...the GRAPPLING HOOK!...rocket arena...coop SP lan runs... man..that was a game.
I love this! Totally defeats the oft-levelled crit that modern games come in 16 shades of mud and cold coffee- glorious, glorious stuff. I am inspired! ~P~
I don't know about the color they used on the red vs blue multiplayer, pure red and pure blue, no gradients or anything. Makes it look like a 16-color game.
Iam not 16 anymore - so iam not in need of saying something about these "facts". Possibly ... maybe - youll get what ill give you - nothing more and nothing less.