Try the cgnetwork articles. They seem to cover stories on all the best cinematics. Warhammer 40k intro for example http://www.cgnetworks.com/story_custom.php?story_id=2538&page= You could also try digging out the websites of the folks that are the best in the bizz when it comes to cinematics. Blizzard, Blur studios, Robot…
Right, 700 tons is not deliverable, so whats the point? To test low yeald nuclear weapons. As for the planning or "not ruling out" it depends on if you belive the Hersh story that brought this all up. http://www.newyorker.com/fact/content/articles/060417fa_fact If you're not familiar.
Hawken do you have something against Amiga? my custom 060/50MHz A1200 AGA 2MB is capable of playing Quake and Quake 2 at 320x200, it's a very capable machine. Playstation 2 really shouldn't be in this topic, it also quite frankly has such a different pipeline to everything else you can't say it's better or worse. As far as…
I know this thread is kinda old but I finally got Pokemon online and got my friend code. I'm a little slow, sorry. Name: Mars Version: Diamond Friend Code: 1332 4707 0646
i find it kind of hard to believe those trees grew there like that on the roof. i know there is a temple overgrown by trees (forget the name) but I'm sure they arent so precariously perched on the structure. overall style is cool though! edit: http://www.strengthandhonour.co.uk/images/060402GAngkorJungleTempleTree.JPG see?…
Hey dude, some good tips here for ya, take their advice! :) Also, heres a book my concept artist buddy uses when hes doing buildings and what not, [ame]http://www.amazon.com/Architects-Data-3rd-Ernst-Neufert/dp/0632057718/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1227571120&sr=8-1[/ame] contains sizes and proportions of pretty…
YAY I think it is good enough lol Took me a bit but I am finally done the HIGH poly cathedral. Texturing will start when i finish modeling the rest of buildings and props. but it would be great if you could critique it. There is a lot of images so i will just give the links The last two images are wriframes the rest are…
Sage, they're a good start. Not ready for a game artist portfolio though. I'd say you should start drawing from life more. Avoid conceptual work (drawing only from your imagination) for awhile, just to improve your skills. Also try emulating the style of an artist who's been at it for awhile. Pick up one of the excellent…