The super old MeshTools script has a Connect operation that connects by quad. Not sure why the built in one is lame. http://www.scriptspot.com/3ds-max/scripts/meshtools
Here's my video demonstrating the script in action. [ame=" https://www.youtube.com/watch?v=R52kclEBa8E"]Creating a gradient texture in Maya with MEL script - YouTube[/ame]
lol. So true. Put this script in your scripts/startup folder. Then your caddies will stay put wherever you place them: http://mjblosser.com/caddiefix.ms
urls from within this script http://googleusercontent-com.sitesell.com.yimg-com.mediatagonline.ru:8080/google.com/google.com/marketwatch.com/maktoob.com/xing.com the whole script is decrypting itself to then contact a server
Then i can't explain to myself the existence of this page: Lightmapping.BakeLightProbesOnlyAsync Does your script do the job? :open_mouth:It would be cool to give a look to that script...
Thanks for your input! It seems this should fix it, but I'm not getting any results with the script - I select the vertex, run the script, but then nothing happens?
http://goleafsgo.cgsociety.org/blog/ Tim Fowler wrote it for someone a while back. It's the SelectEveryNEdge script He's got some other useful scripts too.