Man, the guy had his (very very serious) transgressions but his music was damn good when I was a little kid and it's not that bad today either, if you hear it once in a while. RIP. Also, lots of bad karma in this thread. Don't speak bad of the dead stupid, they might come back as zombiez and get you. Or ghouls anyway.
I'm creating this character in from this concept art and I require help in finishing it. I've worked from scratch on it for the past month or so and gotten it to this point so far. I have made many characters, mostly head sculpts/busts but never to their completion or past the high poly phase into texture and material…
Have you tried face weighted normals script after you split them? In the end it's a pile of broken junk, does it look that bad in the engine with materlsa on them? I mean, nobody is going to notice
Thanks guys. Unfortunatley I have some bad news. Something just came up that has but a slight damper on the release date, Ill post more info when I get it. The date could be pushed back until further notice. :(
3D Props & Weapons Artist Portfolio: https://g-3l.artstation.com/ Contact: DMs or gggl3d0@gmail.com Hi! I'm a 3D Props and Weapons Artist with over 8 years of experience creating game-ready assets for indie games, weapon mods, and various real-time projects. Skills: Hard Surface Modeling Texturing (Substance Suite) UV…
Hi, I have already test this... Stich or weld point one by one... and nothing :( ohhh Wait ! I have check with "STL check" and I had "multiple edge" >___> my bad sorry to have bothering you All is clear =D Now I'm happy ^^
as much as i dislike troll comments, i feel compelled.... the presentation and pose aren't bad, but there are quite a few things wrong with her proportionally and anatomically at the basic level. i wish you'd posted an early WIP shot so we could have gotten them fixed, that way this piece would have been a badass stand-out.
Hey! Welcome to The Polygon Vault ! This is my little space to explore retro-style 3D modeling — low poly trees, chunky textures, and that good old-school vibe from the PS1 era. I build everything from scratch in Blender, then bring it to life in Unreal Engine with a bit of that pixel-flavored aesthetic. If you're into…
This is not a bad start. However, it's hard to review your model without knowing which reference you used or what style you're going for. This looks more stylized, due to the lack of realism. The texturing is a little lacking on the base of the car, but I like the dirt on the seats. There's no axle connecting the wheels,…