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Re: UDK - Material - AO/Cavity Texture based solution?
Reply by
sinistergfx
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Dec 2011
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Unreal Engine
Wouldn't it make more sense like this?: LERP(diffuse*ao,diffuse,DOT(lightvector,normalmap))
3 results
Re: Mac 11 first weapon
Reply by
Martin Henriksson
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Jul 2009
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3D Art Showcase & Critiques
Definately make the diffuse darker and the speccmap brighter, make the scratches less apparent in the diffuse aswell.
7 results
How would I texture wet mud?
Topic by
CDeniz
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Oct 2012
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Technical Talk
Would I do it in the diffuse or is most being done in the spec? The wet areas are reflecting more,,, how do I show that in the diffuse.
4 results
Re: Bake vertex map?
Reply by
r_fletch_r
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May 2011
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General Discussion
Put a vertex colour mao in the diffuse slot and then bake a diffuse map. That will come out with no lighting data
2 results
Re: DDO Problem - only one material ( That shiny metallic material ) for all colors ID
Reply by
Tripl3M
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Mar 2015
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Quixel Megascans
A screenshot of the map without the diffuse materials And another screenshot with diffuse materials Isnt the color a bit upward ?
2 results
Re: Space Station Overtaken
Reply by
Jarrod1937
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Dec 2006
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3D Art Showcase & Critiques
nice stuff, can we see the model with no diffuse? then another with no normal mapping and no diffuse?
3 results
Re: dDo...new tool from Quixel
Reply by
CordellC
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Nov 2012
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General Discussion
It generates diffuse, specular, gloss and height while editing your normal to include surface detail from the diffuse.
8 results
Re: Substance Painter Material will not update
Reply by
poopipe
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Apr 2021
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Adobe Substance
Basecolor and Diffuse are different channels - if your shader is expecting basecolor and you give it diffuse there's a good chance it won't work.
4 results
Re: Quixel Suite Texturing Contest
Reply by
skyline5gtr
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Aug 2015
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Quixel Megascans
I dont mean to nit pick but you spelled Diffuse wrong, also if its a PBR workflow there is no Diffuse is Albedo
2 results
Re: Portfolio piece - Scifi Thermal grenade (Elysium)
Reply by
Dolmen
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Feb 2014
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3D Art Showcase & Critiques
So here is the Low Poly model, with normal and simple diffuse in Marmoset Toolbag 2. (Diffuse = base colours + ao)
2 results
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