Your textures are not PBR correct, and you are lacking the most important map in the PBR workflow, a gloss map. Everything is monochromatic and really flattens out all that hard work you did with the highpoly.
cross post from my thread; http://polycount.com/discussion/167707/practising-pbr-sci-fi-head#latest trying out this new fancy pbr stuff everyone is talking about
What about capturing true PBR textures? Is that what the QuixelMegaBox scanner thing is capable of doing? Would the average artist be able to capture true PBR textures with a digital camera? Or would that require special lenses/setup?
@Texelion Thank you. you are right. for a PBR Version i would have to make high res model... so i think if i will make a stylized PBR Model i will do something completely different.
Hey everyone. Finally nearing the end of figuring out my new stylized PBR workflow and I wanna show off. That said, I also feel that, somehow, my current texture work isn't quite up to par. I can tell something is wrong/needs to be changed/fixed, but I can't put my finger on it for the life of me. So, it would be a great…
With the environmental artist, with the texturing does this include knowledge of PBR and traditional texturing, or just texturing as a whole, because i'm still yet to understand PBR workflow, none of it makes any sense to me at all.
My only complaint is that the animation looks the same (very rough), and I'm slightly disapointed they haven't intergrated PBR (I'd be more likely to make assets for it if it was PBR). Art wise it's a big step up from Fallout 3.
The tutorial I sent, would teach you about your original question... PBR and roughness is fully related to each other and if you want it to work/look nice, first you'd need to understand how pbr works.
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
http://scottmichaelh.artstation.com/ I have made a new PBR environment (Balamb Garden) and remade both the door and gun with PBR. I am curious as to any new feelings towards my gallery as of now? :icon_question: