We are looking for a 3d Character artist capable of producing good quality video game assets that are rigged and animation ready. The assets in question will be of the science fiction and science fantasy variety Due to the somewhat chaotic nature of the project, we would like to negotiate an hourly fee for on and off work…
I had a feeling this might turn into something of a homeschool pro/con discussion. Quick rundown on how we ended up making this decision: I enrolled my 5 year old in school. He was going for a few weeks but It came to a point where we couldn't manage the scheduling/transportation at all. My wife and I both work and my…
You and Andrew are pretty much right - it's all pretty much self imposed, but it's also driven by the sheer amount of competition. Lots of artists fighting for very few chances to get their items into the game, so its natural to find ways to maximise our chances by doing everything we can. I'm thinking that this mentality…
Last week I've mentioned about this special SubD modeling technique and promised to write a brief tutorial, so here it is. In a nutshell: Create a low-polygon model and set all the edges that you need to be sharp and crisp to be at 1.0 crease value. To be in greater control of the surface you can also assign weights to the…